mirror of
https://github.com/galacean/engine.git
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273 lines
5.9 KiB
TypeScript
273 lines
5.9 KiB
TypeScript
export const E2E_CONFIG = {
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Animator: {
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additive: {
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category: "Animator",
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caseFileName: "animator-additive",
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threshold: 0.1
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},
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blendShape: {
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category: "Animator",
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caseFileName: "animator-blendShape",
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threshold: 0.1
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},
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blendShapeQuantization: {
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category: "Animator",
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caseFileName: "animator-blendShape-quantization",
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threshold: 0.1
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},
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crossfade: {
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category: "Animator",
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caseFileName: "animator-crossfade",
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threshold: 0.1
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},
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customAnimationClip: {
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category: "Animator",
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caseFileName: "animator-customAnimationClip",
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threshold: 0.1
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},
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customBlendShape: {
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category: "Animator",
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caseFileName: "animator-customBlendShape",
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threshold: 0.1
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},
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multiSubMeshBlendShape: {
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category: "Animator",
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caseFileName: "animator-multiSubMeshBlendShape",
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threshold: 0.1
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},
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event: {
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category: "Animator",
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caseFileName: "animator-event",
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threshold: 0.1
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},
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play: {
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category: "Animator",
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caseFileName: "animator-play",
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threshold: 0.1
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},
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playBackWards: {
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category: "Animator",
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caseFileName: "animator-play-backwards",
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threshold: 0.1
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},
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playBeforeActive: {
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category: "Animator",
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caseFileName: "animator-play-beforeActive",
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threshold: 0.1
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},
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reuse: {
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category: "Animator",
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caseFileName: "animator-reuse",
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threshold: 0.1
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},
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stateMachineScript: {
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category: "Animator",
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caseFileName: "animator-stateMachineScript",
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threshold: 0.1
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},
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stateMachine: {
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category: "Animator",
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caseFileName: "animator-stateMachine",
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threshold: 0.1
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}
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},
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GLTF: {
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meshopt: {
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category: "GLTF",
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caseFileName: "gltf-meshopt",
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threshold: 0.3
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},
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blendShape: {
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category: "GLTF",
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caseFileName: "gltf-blendshape",
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threshold: 0.3
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}
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},
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Material: {
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blendMode: {
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category: "Material",
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caseFileName: "material-blendMode",
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threshold: 0.2
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},
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"blinn-phong": {
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category: "Material",
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caseFileName: "material-blinn-phong",
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threshold: 0.2
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},
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"pbr-clearcoat": {
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category: "Material",
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caseFileName: "material-pbr-clearcoat",
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threshold: 0.2
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},
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pbr: {
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category: "Material",
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caseFileName: "material-pbr",
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threshold: 0.2
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},
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shaderLab: {
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category: "Material",
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caseFileName: "material-shaderLab",
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threshold: 0.2
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},
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shaderLabMRT: {
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category: "Material",
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caseFileName: "shaderLab-mrt",
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threshold: 0.2
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},
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shaderReplacement: {
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category: "Material",
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caseFileName: "material-shaderReplacement",
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threshold: 0.2
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},
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unlit: {
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category: "Material",
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caseFileName: "material-unlit",
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threshold: 0.2
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},
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"shaderLab-renderState": {
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category: "Material",
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caseFileName: "shaderLab-renderState",
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threshold: 0.2
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},
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LUT: {
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category: "Material",
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caseFileName: "material-LUT",
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threshold: 0.2
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}
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},
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Shadow: {
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basic: {
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category: "Shadow",
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caseFileName: "shadow-basic",
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threshold: 0.2
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},
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transparent: {
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category: "Shadow",
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caseFileName: "shadow-transparent",
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threshold: 0.2
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}
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},
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Primitive: {
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capsule: {
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category: "Primitive",
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caseFileName: "primitive-capsule",
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threshold: 0.1
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},
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cone: {
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category: "Primitive",
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caseFileName: "primitive-cone",
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threshold: 0.1
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},
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cuboid: {
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category: "Primitive",
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caseFileName: "primitive-cuboid",
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threshold: 0.1
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},
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cylinder: {
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category: "Primitive",
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caseFileName: "primitive-cylinder",
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threshold: 0.1
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},
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plane: {
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category: "Primitive",
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caseFileName: "primitive-plane",
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threshold: 0.1
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},
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sphere: {
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category: "Primitive",
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caseFileName: "primitive-sphere",
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threshold: 0.1
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},
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torus: {
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category: "Primitive",
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caseFileName: "primitive-torus",
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threshold: 0.1
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}
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},
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Camera: {
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opaqueTexture: {
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category: "Camera",
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caseFileName: "camera-opaque-texture",
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threshold: 0.1
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}
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},
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Physics: {
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"physx-collision": {
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category: "Physics",
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caseFileName: "physx-collision",
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threshold: 0.1
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}
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},
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Particle: {
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particle: {
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category: "Particle",
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caseFileName: "particleRenderer-dream",
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threshold: 0.3
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},
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textureSheetAnimation: {
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category: "Particle",
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caseFileName: "particleRenderer-textureSheetAnimation",
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threshold: 0.3
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}
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},
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PostProcess: {
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HDRBloomACES: {
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category: "PostProcess",
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caseFileName: "postProcess-HDR-bloom-ACES",
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threshold: 0.2
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},
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HDRBloomNeutral: {
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category: "PostProcess",
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caseFileName: "postProcess-HDR-bloom-neutral",
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threshold: 0.2
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},
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LDRBloomNeutral: {
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category: "PostProcess",
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caseFileName: "postProcess-LDR-bloom-neutral",
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threshold: 0.2
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},
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customPass: {
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category: "PostProcess",
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caseFileName: "postProcess-customPass",
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threshold: 0.2
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}
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},
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SpriteMask: {
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CustomStencil: {
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category: "SpriteMask",
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caseFileName: "spriteMask-customStencil",
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threshold: 0.3
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}
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},
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Text: {
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TypedText: {
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category: "Text",
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caseFileName: "text-typed",
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threshold: 0.4
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}
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},
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Other: {
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ProjectLoader: {
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category: "Advance",
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caseFileName: "project-loader",
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threshold: 0.4
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},
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MultiSceneClear: {
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category: "Advance",
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caseFileName: "multi-scene-clear",
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threshold: 0.2
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},
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MultiSceneNoClear: {
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category: "Advance",
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caseFileName: "multi-scene-no-clear",
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threshold: 0.2
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},
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MultiCameraNoClear: {
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category: "Advance",
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caseFileName: "multi-camera-no-clear",
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threshold: 0.2
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}
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}
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};
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