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82 lines
2.6 KiB
TypeScript
82 lines
2.6 KiB
TypeScript
/**
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* @title AnimatorStateScript
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* @category Animation
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*/
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import { OrbitControl } from "@galacean/engine-toolkit";
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import {
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Animator,
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AnimatorState,
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Camera,
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DirectLight,
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Font,
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GLTFResource,
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Logger,
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StateMachineScript,
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TextRenderer,
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Vector3,
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WebGLEngine
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} from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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Logger.enable();
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WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
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engine.canvas.resizeByClientSize(2);
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// camera
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const cameraEntity = rootEntity.createChild("camera_node");
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cameraEntity.transform.position = new Vector3(0, 1, 5);
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const camera = cameraEntity.addComponent(Camera);
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cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0);
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const lightNode = rootEntity.createChild("light_node");
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lightNode.addComponent(DirectLight).intensity = 0.6;
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lightNode.transform.lookAt(new Vector3(0, 0, 1));
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lightNode.transform.rotate(new Vector3(0, 90, 0));
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// initText
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const textEntity = rootEntity.createChild("text");
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const textRenderer = textEntity.addComponent(TextRenderer);
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textEntity.transform.setPosition(0, 2, 0);
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textRenderer.fontSize = 12;
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textRenderer.font = Font.createFromOS(engine, "AlibabaSans");
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textRenderer.text = "";
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engine.resourceManager
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.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb")
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.then((gltfResource) => {
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const { animations = [], defaultSceneRoot } = gltfResource;
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rootEntity.addChild(defaultSceneRoot);
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const animator = defaultSceneRoot.getComponent(Animator);
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const state = animator.findAnimatorState("walk");
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state.addStateMachineScript(
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class extends StateMachineScript {
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onStateEnter(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
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textRenderer.text = "0";
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console.log("onStateEnter: ", animatorState);
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}
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onStateUpdate(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
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console.log("onStateUpdate: ", animatorState);
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}
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onStateExit(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
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textRenderer.text = "1";
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console.log("onStateExit: ", animatorState);
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}
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}
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);
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animator.play("walk");
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updateForE2E(engine, 30);
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animator.crossFade("run", 0.5, 0, 0);
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updateForE2E(engine, 100);
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initScreenshot(engine, camera);
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});
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});
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