Files
engine/examples/sprite-region.ts
2024-07-04 18:10:43 +08:00

80 lines
2.3 KiB
TypeScript

/**
* @title Sprite Region
* @category 2D
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*E45XT5aZhW0AAAAAAAAAAAAADiR2AQ/original
*/
import { OrbitControl } from "@galacean/engine-toolkit-controls";
import {
AssetType,
Camera,
Entity,
Rect,
Sprite,
SpriteRenderer,
Texture2D,
WebGLEngine,
} from "@galacean/engine";
// Create engine
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize();
// Create root entity
const rootEntity = engine.sceneManager.activeScene.createRootEntity();
// Create camera.
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.transform.setPosition(0, 0, 50);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl);
engine.resourceManager
.load<Texture2D>({
url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*d3N9RYpcKncAAAAAAAAAAAAAARQnAQ",
type: AssetType.Texture2D,
})
.then((texture) => {
// Create origin sprite entity.
const spriteEntity = new Entity(engine, "spriteRegion");
spriteEntity.transform.setScale(3, 3, 3);
spriteEntity.addComponent(SpriteRenderer);
const rect = new Rect();
// Display normal.
rect.set(0, 0, 1, 1);
addRegionEntity(spriteEntity, texture, 0, 5, rect);
// Display top left half.
rect.set(0, 0, 0.5, 0.5);
addRegionEntity(spriteEntity.clone(), texture, -7.5, -5, rect);
// Display top right half.
rect.set(0.5, 0, 1, 0.5);
addRegionEntity(spriteEntity.clone(), texture, -2.5, -5, rect);
// Display bottom left half.
rect.set(0, 0.5, 0.5, 0.5);
addRegionEntity(spriteEntity.clone(), texture, 2.5, -5, rect);
// Display bottom right half.
rect.set(0.5, 0.5, 1, 1);
addRegionEntity(spriteEntity.clone(), texture, 7.5, -5, rect);
});
engine.run();
/**
* Add flip entity.
*/
function addRegionEntity(
entity: Entity,
texture: Texture2D,
posX: number,
posY: number,
region: Rect
): void {
rootEntity.addChild(entity);
entity.transform.setPosition(posX, posY, 0);
const regionRenderer = entity.getComponent(SpriteRenderer);
const sprite = new Sprite(entity.engine, texture);
sprite.region = region;
regionRenderer.sprite = sprite;
}
});