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116 lines
2.8 KiB
TypeScript
116 lines
2.8 KiB
TypeScript
/**
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* @title Sprite Pivot
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* @category 2D
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*0irsTpRlOLAAAAAAAAAAAAAADiR2AQ/original
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*/
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import { OrbitControl } from "@galacean/engine-toolkit-controls";
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import * as dat from "dat.gui";
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import {
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AssetType,
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Camera,
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Entity,
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Script,
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Sprite,
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SpriteRenderer,
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Texture2D,
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Vector2,
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WebGLEngine,
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} from "@galacean/engine";
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// Create engine
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WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
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engine.canvas.resizeByClientSize();
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// Create root entity
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const rootEntity = engine.sceneManager.activeScene.createRootEntity();
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// Create camera
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const cameraEntity = rootEntity.createChild("Camera");
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cameraEntity.transform.setPosition(0, 0, 50);
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cameraEntity.addComponent(Camera);
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cameraEntity.addComponent(OrbitControl);
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engine.resourceManager
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.load<Texture2D>({
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url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*d3N9RYpcKncAAAAAAAAAAAAAARQnAQ",
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type: AssetType.Texture2D,
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})
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.then((texture) => {
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// Create origin sprite entity.
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const spriteEntity = new Entity(engine, "spritePivot");
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const { transform } = spriteEntity;
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transform.setScale(3, 3, 3);
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transform.setPosition(0, 5, 0);
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spriteEntity.addComponent(SpriteRenderer);
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// Display normal.
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addPivotEntity(spriteEntity, texture, 8);
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// Display pivot entity
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const pivotEntity = spriteEntity.clone();
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pivotEntity.addComponent(RotateScript);
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addPivotEntity(pivotEntity, texture, -8);
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addDataGUI(pivotEntity);
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});
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engine.run();
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/**
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* Add flip entity.
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*/
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function addPivotEntity(
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entity: Entity,
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texture: Texture2D,
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posY: number
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): void {
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rootEntity.addChild(entity);
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entity.transform.setPosition(0, posY, 0);
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entity.getComponent(SpriteRenderer).sprite = new Sprite(
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entity.engine,
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texture
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);
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}
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/**
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* Add data GUI.
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*/
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function addDataGUI(entity: Entity) {
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const sprite = entity.getComponent(SpriteRenderer).sprite;
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const pivot = new Vector2(0.5, 0.5);
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const gui = new dat.GUI();
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const guiData = {
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pivotX: 0.5,
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pivotY: 0.5,
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reset: () => {
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guiData.pivotX = 0.5;
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guiData.pivotY = 0.5;
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pivot.set(0.5, 0.5);
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sprite.pivot = pivot;
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},
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};
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gui
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.add(guiData, "pivotX", 0.0, 1.0, 0.01)
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.onChange((value: number) => {
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pivot.x = value;
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sprite.pivot = pivot;
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})
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.listen();
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gui
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.add(guiData, "pivotY", 0.0, 1.0, 0.01)
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.onChange((value: number) => {
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pivot.y = value;
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sprite.pivot = pivot;
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})
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.listen();
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gui.add(guiData, "reset").name("重置");
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return guiData;
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}
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class RotateScript extends Script {
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onUpdate(dt: number) {
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this.entity.transform.rotate(0, 0, 1);
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}
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}
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});
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