Files
engine/examples/sprite-pivot.ts
2024-07-04 18:10:43 +08:00

116 lines
2.8 KiB
TypeScript

/**
* @title Sprite Pivot
* @category 2D
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*0irsTpRlOLAAAAAAAAAAAAAADiR2AQ/original
*/
import { OrbitControl } from "@galacean/engine-toolkit-controls";
import * as dat from "dat.gui";
import {
AssetType,
Camera,
Entity,
Script,
Sprite,
SpriteRenderer,
Texture2D,
Vector2,
WebGLEngine,
} from "@galacean/engine";
// Create engine
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize();
// Create root entity
const rootEntity = engine.sceneManager.activeScene.createRootEntity();
// Create camera
const cameraEntity = rootEntity.createChild("Camera");
cameraEntity.transform.setPosition(0, 0, 50);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl);
engine.resourceManager
.load<Texture2D>({
url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*d3N9RYpcKncAAAAAAAAAAAAAARQnAQ",
type: AssetType.Texture2D,
})
.then((texture) => {
// Create origin sprite entity.
const spriteEntity = new Entity(engine, "spritePivot");
const { transform } = spriteEntity;
transform.setScale(3, 3, 3);
transform.setPosition(0, 5, 0);
spriteEntity.addComponent(SpriteRenderer);
// Display normal.
addPivotEntity(spriteEntity, texture, 8);
// Display pivot entity
const pivotEntity = spriteEntity.clone();
pivotEntity.addComponent(RotateScript);
addPivotEntity(pivotEntity, texture, -8);
addDataGUI(pivotEntity);
});
engine.run();
/**
* Add flip entity.
*/
function addPivotEntity(
entity: Entity,
texture: Texture2D,
posY: number
): void {
rootEntity.addChild(entity);
entity.transform.setPosition(0, posY, 0);
entity.getComponent(SpriteRenderer).sprite = new Sprite(
entity.engine,
texture
);
}
/**
* Add data GUI.
*/
function addDataGUI(entity: Entity) {
const sprite = entity.getComponent(SpriteRenderer).sprite;
const pivot = new Vector2(0.5, 0.5);
const gui = new dat.GUI();
const guiData = {
pivotX: 0.5,
pivotY: 0.5,
reset: () => {
guiData.pivotX = 0.5;
guiData.pivotY = 0.5;
pivot.set(0.5, 0.5);
sprite.pivot = pivot;
},
};
gui
.add(guiData, "pivotX", 0.0, 1.0, 0.01)
.onChange((value: number) => {
pivot.x = value;
sprite.pivot = pivot;
})
.listen();
gui
.add(guiData, "pivotY", 0.0, 1.0, 0.01)
.onChange((value: number) => {
pivot.y = value;
sprite.pivot = pivot;
})
.listen();
gui.add(guiData, "reset").name("重置");
return guiData;
}
class RotateScript extends Script {
onUpdate(dt: number) {
this.entity.transform.rotate(0, 0, 1);
}
}
});