Files
engine/e2e/case/animator-stateMachineScript.ts
luzhuang 8200bfdd5e Add e2e test (#1656)
* test: add e2e test
2023-12-21 18:03:08 +08:00

83 lines
2.6 KiB
TypeScript

/**
* @title AnimatorStateScript
* @category Animation
*/
import { OrbitControl } from "@galacean/engine-toolkit";
import {
Animator,
AnimatorState,
Camera,
DirectLight,
Font,
FontStyle,
GLTFResource,
Logger,
StateMachineScript,
SystemInfo,
TextRenderer,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { e2eReady, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0);
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).intensity = 0.6;
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
// initText
const textEntity = rootEntity.createChild("text");
const textRenderer = textEntity.addComponent(TextRenderer);
textEntity.transform.setPosition(0, 2, 0);
textRenderer.fontSize = 12;
textRenderer.font = Font.createFromOS(engine, "AlibabaSans");
textRenderer.text = "";
engine.resourceManager
.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb")
.then((gltfResource) => {
const { animations = [], defaultSceneRoot } = gltfResource;
rootEntity.addChild(defaultSceneRoot);
const animator = defaultSceneRoot.getComponent(Animator);
const state = animator.findAnimatorState("walk");
state.addStateMachineScript(
class extends StateMachineScript {
onStateEnter(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
textRenderer.text = "0";
console.log("onStateEnter: ", animatorState);
}
onStateUpdate(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
console.log("onStateUpdate: ", animatorState);
}
onStateExit(animator: Animator, animatorState: AnimatorState, layerIndex: number): void {
textRenderer.text = "1";
console.log("onStateExit: ", animatorState);
}
}
);
animator.play("walk");
updateForE2E(engine, 30);
animator.crossFade("run", 0.5, 0, 0);
updateForE2E(engine, 100);
e2eReady();
});
});