Files
engine/examples/animation-stateMachineScript.ts
2024-07-04 18:10:43 +08:00

114 lines
3.3 KiB
TypeScript

/**
* @title AnimatorStateScript
* @category Animation
* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*XA6qQozlnUwAAAAAAAAAAAAADiR2AQ/original
*/
import * as dat from "dat.gui";
import { OrbitControl } from "@galacean/engine-toolkit-controls";
import {
Animator,
AnimatorState,
Camera,
DirectLight,
GLTFResource,
Logger,
StateMachineScript,
SystemInfo,
TextRenderer,
Vector3,
WebGLEngine,
} from "@galacean/engine";
const gui = new dat.GUI();
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.width = window.innerWidth * SystemInfo.devicePixelRatio;
engine.canvas.height = window.innerHeight * SystemInfo.devicePixelRatio;
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 1, 0);
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).intensity = 0.6;
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
// initText
const textEntity = rootEntity.createChild("text");
const textRenderer = textEntity.addComponent(TextRenderer);
textEntity.transform.setPosition(0, 2, 0);
textRenderer.fontSize = 12;
textRenderer.text = "";
engine.resourceManager
.load<GLTFResource>(
"https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb"
)
.then((gltfResource) => {
const { animations = [], defaultSceneRoot } = gltfResource;
rootEntity.addChild(defaultSceneRoot);
const animator = defaultSceneRoot.getComponent(Animator);
const state = animator.findAnimatorState("walk");
state.addStateMachineScript(
class extends StateMachineScript {
onStateEnter(
animator: Animator,
animatorState: AnimatorState,
layerIndex: number
): void {
textRenderer.text = "onStateEnter";
console.log("onStateEnter: ", animatorState);
}
onStateUpdate(
animator: Animator,
animatorState: AnimatorState,
layerIndex: number
): void {
console.log("onStateUpdate: ", animatorState);
}
onStateExit(
animator: Animator,
animatorState: AnimatorState,
layerIndex: number
): void {
textRenderer.text = "onStateExit";
console.log("onStateExit: ", animatorState);
}
}
);
animator.play("walk");
initDatGUI(animator, animations);
});
engine.run();
const initDatGUI = (animator: Animator, animations) => {
const animationNames = animations
.filter((clip) => !clip.name.includes("pose"))
.map((clip) => clip.name);
const debugInfo = {
animation: animationNames[4],
speed: 1,
};
gui.add(debugInfo, "animation", animationNames).onChange((v) => {
animator.crossFade(v, 0.5);
});
gui.add(debugInfo, "speed", -1, 1).onChange((v) => {
animator.speed = v;
});
};
});