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1.3 KiB
1.3 KiB
order, title, type, group, label
| order | title | type | group | label |
|---|---|---|---|---|
| 2 | Editor Usage | Material | Grid | Graphics/Material |
Editor Usage
1. Manually Create Material
2. Import Model
Refer to the Import and Use of Models tutorial, we can first import the model into the editor. In general, the model is automatically bound with materials, and users do not need to take any action. If you want to modify the material, you need to click the duplicate & remap button to generate a copy of the material, and then edit this copy of the material.
Switching shaders will not reset shader data. For example, if the base color is red, even if you switch shaders, the base color will remain red.
3. Adjust Material
For specific operations, please refer to the Shader Tutorial.