Files
engine/e2e/case/texture-hdr-ktx2.ts
zhuxudong a6af0d5f00 Enhance ktx2 hdr (#2798)
* fix: Enhance ktx2 hdr
2025-08-12 16:50:01 +08:00

80 lines
2.1 KiB
TypeScript

/**
* @title HDR KTX2
* @category Texture
*/
import {
AssetType,
Camera,
Logger,
Material,
MeshRenderer,
PrimitiveMesh,
Shader,
Texture2D,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { OrbitControl } from "@galacean/engine-toolkit";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas", ktx2Loader: { workerCount: 0 } }).then((engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
const camera = cameraEntity.addComponent(Camera);
cameraEntity.addComponent(OrbitControl).target = new Vector3(0, 0, 0);
const lightNode = rootEntity.createChild("light_node");
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
const planeEntity = rootEntity.createChild("plane");
const meshRenderer = planeEntity.addComponent(MeshRenderer);
meshRenderer.mesh = PrimitiveMesh.createCuboid(engine);
const mtl = new Material(
engine,
Shader.create(
"test-hdr",
`
attribute vec3 POSITION;
attribute vec2 TEXCOORD_0;
uniform mat4 renderer_MVPMat;
varying vec2 v_uv;
void main() {
gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);
v_uv = TEXCOORD_0;
}
`,
`
uniform sampler2D material_BaseTexture;
varying vec2 v_uv;
void main(){
vec4 color = texture(material_BaseTexture, v_uv);
gl_FragColor = color - vec4(1, 1, 1, 0);
}
`
)
);
meshRenderer.setMaterial(mtl);
engine.resourceManager
.load<Texture2D>({
type: AssetType.KTX2,
url: "https://mdn.alipayobjects.com/rms/afts/img/A*6lCwQrgPpSEAAAAAXRAAAAgAehQnAQ/original/autumn_field_puresky_1k.ktx2"
})
.then((tex) => {
mtl.shaderData.setTexture("material_BaseTexture", tex);
updateForE2E(engine);
initScreenshot(engine, camera);
});
});