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engine/docs/en/UI/quickStart/event.mdx
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---
order: 3
title: Event
type: UI
label: UI
---
UI events follow the engine's event system, with the additional support for event bubbling in UI components.
## Bubbling
The current version only supports the following bubbling flow:
| Interface | Bubbles |
| :----------------------------------------------------------- | :--------- |
| [onPointerEnter](/apis/core/#Script-onPointerEnter) | Does not bubble |
| [onPointerExit](/apis/core/#Script-onPointerExit) | Does not bubble |
| [onPointerDown](/apis/core/#Script-onPointerDown) | Bubbles |
| [onPointerUp](/apis/core/#Script-onPointerUp) | Bubbles |
| [onPointerClick](/apis/core/#Script-onPointerClick) | Bubbles |
| [onPointerBeginDrag](/apis/core/#Script-onPointerBeginDrag) | Bubbles |
| [onPointerDrag](/apis/core/#Script-onPointerDrag) | Bubbles |
| [onPointerEndDrag](/apis/core/#Script-onPointerEndDrag) | Bubbles |
| [onPointerDrop](/apis/core/#Script-onPointerDrop) | Bubbles |
As shown in the diagram below, if node C triggers the `pointerup` event, the event will bubble along the path C --> B --> A --> RootCanvas.
```mermaid
stateDiagram
RootCanvas --> A
RootCanvas --> F
A --> B
A --> E
B --> C
B --> D
```