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97 lines
2.6 KiB
TypeScript
97 lines
2.6 KiB
TypeScript
/**
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* @title Compressed Texture
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* @category Texture
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* @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*Zd-8TZmuuaoAAAAAAAAAAAAADiR2AQ/original
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*/
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import * as dat from "dat.gui";
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import {
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AssetType,
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Camera,
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DirectLight,
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Logger,
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MeshRenderer,
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PrimitiveMesh,
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Texture2D,
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TextureFormat,
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UnlitMaterial,
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Vector3,
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WebGLEngine,
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} from "@galacean/engine";
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import { OrbitControl } from "@galacean/engine-toolkit";
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Logger.enable();
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WebGLEngine.create({ canvas: "canvas", ktx2Loader: { workerCount: 4 } }).then(
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(engine) => {
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engine.canvas.resizeByClientSize();
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// Create camera
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const cameraNode = rootEntity.createChild("camera_node");
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cameraNode.transform.position = new Vector3(0, 0, 3);
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cameraNode.addComponent(Camera);
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cameraNode.addComponent(OrbitControl);
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const lightEntity = rootEntity.createChild();
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lightEntity.addComponent(DirectLight).intensity = 0.5;
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lightEntity.transform.setPosition(-5, 5, 5);
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lightEntity.transform.lookAt(new Vector3(0, 0, 0));
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// material ball
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const ball = rootEntity.createChild("ball");
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const ballRender = ball.addComponent(MeshRenderer);
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const material = new UnlitMaterial(engine);
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ball.transform.setRotation(90, 0, 0);
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ballRender.mesh = PrimitiveMesh.createPlane(engine, 1, 1);
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ballRender.setMaterial(material);
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// debug
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const gui = new dat.GUI();
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const fileList = {
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etc1s:
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"https://mdn.alipayobjects.com/rms/afts/img/A*ONENTaxi-LAAAAAAAAAAAAAAARQnAQ/2d_etc1s.ktx2",
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uastc:
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"https://mdn.alipayobjects.com/rms/afts/img/A*aP4mRJcGi6AAAAAAAAAAAAAAARQnAQ/2d_uastc.ktx2",
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};
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const formats: string[] = [];
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const debugInfo = {
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colorModel: "",
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};
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for (let format in fileList) {
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formats.push(format);
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debugInfo.colorModel = "etc1s";
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}
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const transcodeFormat = { format: "" };
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gui.add(debugInfo, "colorModel", formats).onChange((v) => {
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loadTexture(v);
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});
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const formatController = gui.add(transcodeFormat, "format");
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console.log(formatController);
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function loadTexture(formatDes: string) {
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const url = fileList[formatDes];
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engine.resourceManager
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.load<Texture2D>({
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type: AssetType.KTX2,
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url,
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})
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.then((res) => {
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const compressedTexture = res;
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material.baseTexture = compressedTexture;
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formatController.setValue(TextureFormat[res.format])
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});
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}
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if (debugInfo.colorModel) {
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loadTexture(debugInfo.colorModel);
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}
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engine.run();
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}
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);
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