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engine/docs/en/graphics/postProcess/effects.md
2024-08-02 14:15:41 +08:00

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1 Post Process Effects

Bloom

  • Down Scale: Controls the starting resolution that this effect begins processing, you can choose Half, Quarter.
`Half`(left), `Quarter`(right)
  • Threshold: Filters out pixels under this level of brightness. Value is in gamma-space.
value `0.9`(left), `0.5`(right)
  • Scatter: Set the radius of the bloom effect.
value `0.3`(left), `0.8`(right)
  • Intensity: Strength of the bloom effect.
value `1`(left), `2`(right)
  • Tint: The tint of the bloom effect.
value `(255, 255, 255)`(left), `(255, 0, 0)`(right)
  • Dirt Texture: Dirtiness texture to add smudges or dust to the bloom effect.
`OFF`(left), `ON`(right)
  • Dirt Intensity: The strength of the dirt texture.
value `1`(left), `5`(right)

Tonemapping

  • Mode: Tone mapping algorithm. You can choose Neutral and ACES. Netural mode is particularly suitable for situations where only range remapping is required with minimal impact on hue and saturation; ACES mode uses the ACES reference color space of movies, which can produce film-like contrast effects, but the performance consumption is large.
`OFF`(left), `Netual`(center), `ACES`(right)