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order, title, type, group, label
| order | title | type | group | label |
|---|---|---|---|---|
| 0 | Model Overview | Graphics | Model | Graphics/Model |
Models typically refer to 3D models created by designers using 3D modeling software, containing a series of meshes, materials, textures, and animations. In Galacean, they are also considered assets. The model asset workflow is usually as follows:
flowchart LR
A[Modeling software exports model] --> B[Import model into Galacean editor] --> C[Adjust model]
This chapter mainly addresses the following issues developers might encounter:
- Requirements for model formats. The editor currently supports importing models in
glTForFBXformats, but the editor will ultimately convert them into the glTF format, which can also be parsed at runtime. - Importing models into the editor
- What are model assets
- Loading and using models
- Restoring artistic effects in the editor
- Model optimization