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order, title, type, group, label
| order | title | type | group | label |
|---|---|---|---|---|
| 6 | Model Optimization | Graphics | Model | Graphics/Model |
Model optimization generally starts from the following points:
- Mesh: Reduce the number of vertices and faces, compress mesh data
- Texture: Adjust texture size (e.g., from 1024 * 1024 -> 512 * 512), use compressed textures
- Animation: Compress animation data
Best Practices
In the editor, we can optimize the model in the following ways:
- Use Quantize to compress mesh data. When exporting the project, check the GlTF Quantize option to quantize and compress the mesh.
- Use Meshopt to further compress mesh data.
Compression may affect the precision of the model mesh, but in most cases, it is difficult to distinguish with the naked eye.