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61 lines
1.8 KiB
TypeScript
61 lines
1.8 KiB
TypeScript
/**
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* @title Animation BlendShape Quantization
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* @category Animation
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*/
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import {
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Animator,
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Camera,
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Color,
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DirectLight,
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Entity,
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GLTFResource,
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SkinnedMeshRenderer,
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Vector3,
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WebGLEngine
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} from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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WebGLEngine.create({
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canvas: "canvas",
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glTF: { meshOpt: { workerCount: 0 } }
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}).then(async (engine) => {
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engine.canvas.resizeByClientSize();
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const scene = engine.sceneManager.activeScene;
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const rootNode = scene.createRootEntity();
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scene.ambientLight.diffuseSolidColor.set(1, 1, 1, 1);
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const directLightEntity = rootNode.createChild("light");
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directLightEntity.transform.setPosition(-9, 15, 17);
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directLightEntity.transform.lookAt(new Vector3(0, 0, 0));
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const directLightComp = directLightEntity.addComponent(DirectLight);
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directLightComp.color = new Color(1, 1, 1, 1);
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directLightComp.intensity = 1;
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// Create camera
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const cameraNode = new Entity(engine, "camera_node");
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cameraNode.transform.position = new Vector3(0, 0, 30);
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const camera = cameraNode.addComponent(Camera);
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camera.nearClipPlane = 0.1;
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camera.farClipPlane = 1000;
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scene.addRootEntity(cameraNode);
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cameraNode.transform.lookAt(new Vector3());
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engine.resourceManager
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.load<GLTFResource>(
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"https://mdn.alipayobjects.com/oasis_be/afts/file/A*9eZ0SJBf8ZsAAAAAAAAAAAAADkp5AQ/0312Ani_12FPS_tex.glb"
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)
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.then((gltf) => {
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const gltfEntity = gltf.defaultSceneRoot;
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gltf.animations?.forEach((item) => console.log(item.name));
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gltfEntity.getComponent(Animator)!;
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rootNode.addChild(gltfEntity);
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const animator = gltfEntity.getComponentsIncludeChildren(SkinnedMeshRenderer, []);
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animator.forEach((item) => {
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item.blendShapeWeights[3] = 1.0;
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});
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updateForE2E(engine);
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initScreenshot(engine, camera);
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});
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});
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