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25 lines
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25 lines
1.2 KiB
Plaintext
---
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order: 0
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title: Model Overview
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type: Graphics
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group: Model
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label: Graphics/Model
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---
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Models typically refer to 3D models created by designers using 3D modeling software, containing a series of [meshes](/en/docs/graphics/mesh/mesh/), [materials](/en/docs/graphics/material/material/), [textures](/en/docs/graphics/texture/texture/), and [animations](/en/docs/animation/overview/). In Galacean, they are also considered assets. The model asset workflow is usually as follows:
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```mermaid
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flowchart LR
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A[Modeling software exports model] --> B[Import model into Galacean editor] --> C[Adjust model]
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```
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This chapter mainly addresses the following issues developers might encounter:
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- Requirements for model formats. The editor currently supports importing models in `glTF` or `FBX` formats, but the editor will ultimately convert them into the [glTF](/en/docs/graphics/model/glTF/) format, which can also be parsed at runtime.
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- [Importing models](/en/docs/graphics/model/importGlTF/) into the editor
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- What are [model assets](/en/docs/graphics/model/assets/)
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- [Loading and using models](/en/docs/graphics/model/use/)
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- [Restoring artistic effects in the editor](/en/docs/graphics/model/restoration/)
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- [Model optimization](/en/docs/graphics/model/opt/)
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