Files
engine/e2e/case/primitive-capsule.ts
zhuxudong 1bc2b102ad refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure(#2961)
* refactor(core): migrate shaders from core/shaderlib to shader package and clean up old files
2026-05-11 17:55:17 +08:00

65 lines
1.8 KiB
TypeScript

/**
* @title PrimitiveMesh
* @category Primitive
*/
import {
AssetType,
BlinnPhongMaterial,
Camera,
Color,
DirectLight,
Logger,
MeshRenderer,
PrimitiveMesh,
RenderFace,
Texture2D,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
const camera = cameraEntity.addComponent(Camera);
cameraEntity.transform.lookAt(new Vector3(0, 1, 0));
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).color = new Color(
0.31854677812509186,
0.31854677812509186,
0.31854677812509186,
1
);
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
engine.resourceManager
.load<Texture2D>({
url: "https://gw.alipayobjects.com/mdn/rms_7c464e/afts/img/A*ArCHTbfVPXUAAAAAAAAAAAAAARQnAQ",
type: AssetType.Texture
})
.then((texture: Texture2D) => {
const material = new BlinnPhongMaterial(engine);
material.renderFace = RenderFace.Double;
material.baseTexture = texture;
const entity = rootEntity.createChild("mesh");
const { transform } = entity;
transform.setPosition(0, 1, 0);
transform.setRotation(45, 45, 0);
const meshRenderer = entity.addComponent(MeshRenderer);
meshRenderer.mesh = PrimitiveMesh.createCapsule(engine, 0.5, 1, 24, 1);
meshRenderer.setMaterial(material);
updateForE2E(engine);
initScreenshot(engine, camera);
});
});