Files
engine/e2e/case/particleRenderer-shape-mesh.ts
ChenMo c3e2077d33 Unify Texture2D and TextureCube into single TextureLoader (#2937)
* refactor: unify Texture2D and TextureCube into single TextureLoader
2026-03-23 21:41:24 +08:00

123 lines
3.5 KiB
TypeScript

/**
* @title Particle Shape Mesh
* @category Particle
*/
import {
AssetType,
BlendMode,
Camera,
Color,
Engine,
Entity,
GLTFResource,
Logger,
MeshShape,
ParticleCurveMode,
ParticleGradientMode,
ParticleMaterial,
ParticleRenderer,
Texture2D,
Vector3,
WebGLEngine,
WebGLMode
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
// Create engine
WebGLEngine.create({
canvas: "canvas",
graphicDeviceOptions: { webGLMode: WebGLMode.Auto }
}).then((engine) => {
Logger.enable();
engine.canvas.resizeByClientSize();
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
scene.background.solidColor = new Color(0.004776953480693729, 0.004776953480693729, 0.004776953480693729, 1);
// Create camera
const cameraEntity = rootEntity.createChild("camera_entity");
cameraEntity.transform.position = new Vector3(0, 1, 2.5);
const camera = cameraEntity.addComponent(Camera);
camera.fieldOfView = 60;
engine.run();
engine.resourceManager
.load([
{
url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*JPsCSK5LtYkAAAAAAAAAAAAADil6AQ/original",
type: AssetType.Texture
},
{
url: "https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb",
type: AssetType.GLTF
// params: { keepMeshData: true },
}
])
.then((resources) => {
const fireEntity = createDebrisParticle(engine, <Texture2D>resources[0], <GLTFResource>resources[1]);
scene.addRootEntity(fireEntity);
updateForE2E(engine, 500);
initScreenshot(engine, camera);
});
});
function createDebrisParticle(engine: Engine, texture: Texture2D, glTFResource: GLTFResource): Entity {
const particleEntity = new Entity(engine, "Debris");
const particleRenderer = particleEntity.addComponent(ParticleRenderer);
const material = new ParticleMaterial(engine);
material.baseColor = new Color(1.0, 1.0, 1.0, 1.0);
material.blendMode = BlendMode.Additive;
material.baseTexture = texture;
particleRenderer.setMaterial(material);
particleRenderer.priority = 2;
particleRenderer.generator.useAutoRandomSeed = false;
const { main, emission, sizeOverLifetime, colorOverLifetime, velocityOverLifetime } = particleRenderer.generator;
// Main module
main.startSpeed.constant = 0.1;
main.startSize.constantMin = 0.01;
main.startSize.constantMax = 0.1;
main.startSize.mode = ParticleCurveMode.TwoConstants;
main.startRotationZ.constantMin = 0;
main.startRotationZ.constantMax = 360;
main.startRotationZ.mode = ParticleCurveMode.TwoConstants;
main.startColor.constantMin.set(1.0, 1.0, 1.0, 1.0);
main.startColor.constantMax.set(0.004024717018496307, 1.0, 0.0, 1.0);
main.startColor.mode = ParticleGradientMode.TwoConstants;
// Emission module
emission.rateOverTime.constant = 100;
const meshShape = new MeshShape();
emission.shape = meshShape;
meshShape.mesh = glTFResource.meshes![0][0];
// Color over lifetime module
colorOverLifetime.enabled = true;
colorOverLifetime.color.mode = ParticleGradientMode.Gradient;
const gradient = colorOverLifetime.color.gradient;
gradient.alphaKeys[0].alpha = 0;
gradient.alphaKeys[1].alpha = 0;
gradient.addAlphaKey(0.2, 1.0);
gradient.addAlphaKey(0.8, 1.0);
// Size over lifetime module
// sizeOverLifetime.enabled = true;
// const keys = sizeOverLifetime.size.curve.keys;
// keys[0].value = 1;
// keys[1].value = 0;
return particleEntity;
}