Files
engine/e2e/case/gltf-meshopt.ts
zhuxudong 1bc2b102ad refactor(shader): migrate GLSL shaders to ShaderLab and clean up shader infrastructure(#2961)
* refactor(core): migrate shaders from core/shaderlib to shader package and clean up old files
2026-05-11 17:55:17 +08:00

49 lines
1.5 KiB
TypeScript

/**
* @title AnimatorStateScript
* @category Animation
*/
import { Camera, Color, DirectLight, GLTFLoader, GLTFResource, Logger, Vector3, WebGLEngine } from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 0, 5);
const camera = cameraEntity.addComponent(Camera);
cameraEntity.transform.lookAt(new Vector3(0, 0, 0));
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).color = new Color(
0.31854677812509186,
0.31854677812509186,
0.31854677812509186,
1
);
lightNode.transform.lookAt(new Vector3(0, 0, 0));
lightNode.transform.rotate(new Vector3(0, 90, 0));
engine.resourceManager
.load<GLTFResource>(
"https://mdn.alipayobjects.com/rms/afts/file/A*fdYSRrN2gzwAAAAAAAAAAAAAARQnAQ/helmet-meshopt.glb"
)
.then((gltfResource) => {
const { defaultSceneRoot } = gltfResource;
rootEntity.addChild(defaultSceneRoot);
updateForE2E(engine, 30);
// animator.crossFade("run", 0.5, 0, 0);
updateForE2E(engine, 100);
initScreenshot(engine, camera);
})
.then(() => {
GLTFLoader.release();
});
});