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* refactor(core): migrate shaders from core/shaderlib to shader package and clean up old files
75 lines
2.1 KiB
TypeScript
75 lines
2.1 KiB
TypeScript
/**
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* @title Animation Reuse
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* @category Animation
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*/
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import {
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Animator,
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AssetPromise,
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Camera,
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Color,
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DirectLight,
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GLTFResource,
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Logger,
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Vector3,
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WebGLEngine
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} from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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Logger.enable();
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WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
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engine.canvas.resizeByClientSize(2);
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// camera
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const cameraEntity = rootEntity.createChild("camera_node");
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cameraEntity.transform.position = new Vector3(0, 1, 5);
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const camera = cameraEntity.addComponent(Camera);
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cameraEntity.transform.lookAt(new Vector3(0, 1, 0));
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const lightNode = rootEntity.createChild("light_node");
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lightNode.addComponent(DirectLight).color = new Color(
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0.31854677812509186,
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0.31854677812509186,
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0.31854677812509186,
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1
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);
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lightNode.transform.lookAt(new Vector3(0, 0, 1));
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lightNode.transform.rotate(new Vector3(0, 90, 0));
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const promises: AssetPromise<GLTFResource>[] = [];
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// origin model
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promises.push(
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engine.resourceManager.load<GLTFResource>(
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"https://gw.alipayobjects.com/os/OasisHub/6f5b1918-1380-4641-a57a-7507503a524c/data.gltf"
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)
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);
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// animation
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promises.push(
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engine.resourceManager.load<GLTFResource>(
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"https://gw.alipayobjects.com/os/OasisHub/9ef53086-67d4-4be6-bff8-449a8074a5bd/data.gltf"
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)
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);
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Promise.all(promises).then((resArr) => {
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const modelGLTF = resArr[0];
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const animationGLTF = resArr[1];
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const { animations: originAnimations = [] } = modelGLTF;
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const { animations = [] } = animationGLTF;
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const { defaultSceneRoot } = modelGLTF;
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rootEntity.addChild(defaultSceneRoot);
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const animator = defaultSceneRoot.getComponent(Animator);
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const danceState = animator.animatorController.layers[0].stateMachine.addState("dance");
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danceState.clip = animations[0];
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animator.play("dance");
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const animationNames = originAnimations.map((clip) => clip.name);
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animationNames.push("dance");
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updateForE2E(engine);
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initScreenshot(engine, camera);
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});
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});
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