Files
engine/e2e/case/animator-additive.ts
luzhuang f728209255 fix(animation, loader): 从 #2983 抽离动画与 GLTF 加载器修复 (#2999)
* fix(animation): add per-instance speed to AnimatorStatePlayData
2026-05-18 16:54:15 +08:00

78 lines
2.4 KiB
TypeScript

/**
* @title Animation Additive
* @category Animation
*/
import {
Animator,
AnimatorControllerLayer,
AnimatorLayerBlendingMode,
AnimatorStateMachine,
Camera,
Color,
DirectLight,
GLTFResource,
Logger,
Vector3,
WebGLEngine
} from "@galacean/engine";
import { initScreenshot, updateForE2E } from "./.mockForE2E";
Logger.enable();
WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
engine.canvas.resizeByClientSize(2);
const scene = engine.sceneManager.activeScene;
const rootEntity = scene.createRootEntity();
// camera
const cameraEntity = rootEntity.createChild("camera_node");
cameraEntity.transform.position = new Vector3(0, 1, 5);
const camera = cameraEntity.addComponent(Camera);
cameraEntity.transform.lookAt(new Vector3(0, 1, 0));
const lightNode = rootEntity.createChild("light_node");
lightNode.addComponent(DirectLight).color = new Color(
0.31854677812509186,
0.31854677812509186,
0.31854677812509186,
1
);
lightNode.transform.lookAt(new Vector3(0, 0, 1));
lightNode.transform.rotate(new Vector3(0, 90, 0));
engine.resourceManager
.load<GLTFResource>("https://gw.alipayobjects.com/os/bmw-prod/5e3c1e4e-496e-45f8-8e05-f89f2bd5e4a4.glb")
.then((gltfResource) => {
const { animations = [], defaultSceneRoot } = gltfResource;
const animator = defaultSceneRoot.getComponent(Animator);
const { animatorController } = animator;
const animatorStateMachine = new AnimatorStateMachine();
const additiveLayer = new AnimatorControllerLayer("additiveLayer");
additiveLayer.stateMachine = animatorStateMachine;
additiveLayer.blendingMode = AnimatorLayerBlendingMode.Additive;
animatorController.addLayer(additiveLayer);
const additivePoseNames = animations.filter((clip) => clip.name.includes("pose")).map((clip) => clip.name);
additivePoseNames.forEach((name) => {
const state = animator.findAnimatorState(name);
if (!state) {
throw new Error(`Animator state not found: ${name}`);
}
const clip = state.clip;
const newState = animatorStateMachine.addState(name);
newState.clipStartTime = 1;
newState.clip = clip;
});
rootEntity.addChild(defaultSceneRoot);
animator.play("walk", 0);
animator.play("sad_pose", 1);
updateForE2E(engine);
initScreenshot(engine, camera);
});
});