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engine/docs/en/graphics/renderer/skinnedMeshRenderer.mdx
AZhan 4494d72666 Update renderer doc (#2687)
* feat: update renderer and 2d doc
2025-05-26 16:25:14 +08:00

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---
order: 2
title: Skinned Mesh Renderer
type: Graphics
group: Renderer
label: Graphics/Renderer
---
The **Skinned Mesh Renderer** inherits from the [Mesh Renderer](/en/docs/graphics/renderer/meshRenderer/) and adds encapsulation for **skeletal animation** and **Blend Shape**, enabling more natural and realistic animation effects for rendered objects.
## Properties
The Skinned Mesh Renderer extends the properties of the [Mesh Renderer](/en/docs/graphics/renderer/meshRenderer/) with additional skeletal-related information.
<Image src="https://mdn.alipayobjects.com/huamei_yo47yq/afts/img/A*AVGwRpqT35sAAAAAQQAAAAgAehuCAQ/original" alt="image-20231007153753006" style={{ zoom: "50%" }} />
| Property | Description |
| :---------------- | :----------------------------------- |
| `rootBone` | The root bone node of the skinned mesh renderer |
| `localBounds` | The local bounding box of the skinned mesh renderer |
<Callout type="info">In rare cases where unavoidable, adjusting the local bounding box can prevent the renderer from being clipped by the camera</Callout>