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54 lines
1.5 KiB
TypeScript
54 lines
1.5 KiB
TypeScript
/**
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* @title PrimitiveMesh
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* @category Primitive
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*/
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import {
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Camera,
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Logger,
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MeshRenderer,
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PrimitiveMesh,
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Texture2D,
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TextureFormat,
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UnlitMaterial,
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WebGLEngine
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} from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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Logger.enable();
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WebGLEngine.create({ canvas: "canvas" }).then((engine) => {
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engine.canvas.resizeByClientSize(2);
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// Create camera
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const cameraEntity = rootEntity.createChild("Camera");
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cameraEntity.transform.setPosition(0, 0, 1);
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const camera = cameraEntity.addComponent(Camera);
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// Create Plane
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const material = new UnlitMaterial(engine);
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const planeEntity = rootEntity.createChild("ground");
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planeEntity.transform.setRotation(5, 0, 0);
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const planeRenderer = planeEntity.addComponent(MeshRenderer);
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planeRenderer.mesh = PrimitiveMesh.createPlane(engine, 2, 2);
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planeRenderer.setMaterial(material);
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const width = 1024;
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const height = 1024;
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const r8Texture = new Texture2D(engine, width, height, TextureFormat.R8G8, false);
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const pixels = new Uint8Array(width * height * 2); // 2 bytes per pixel (R and G)
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for (let i = 0; i < width * height; i++) {
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pixels[i * 2] = 200; // R
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pixels[i * 2 + 1] = 128; // G
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}
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r8Texture.setPixelBuffer(pixels);
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r8Texture.generateMipmaps();
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material.baseTexture = r8Texture;
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updateForE2E(engine);
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initScreenshot(engine, camera);
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});
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