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80 lines
2.3 KiB
TypeScript
80 lines
2.3 KiB
TypeScript
/**
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* @title Particle TextureSheetAnimation
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* @category Particle
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*/
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import {
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AssetType,
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BlendMode,
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Camera,
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Color,
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Logger,
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ParticleCurveMode,
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ParticleMaterial,
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ParticleRenderer,
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Vector3,
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WebGLEngine,
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Vector2,
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BoxShape,
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Entity
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} from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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// Create engine
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WebGLEngine.create({
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canvas: "canvas"
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}).then((engine) => {
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Logger.enable();
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engine.canvas.resizeByClientSize();
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const scene = engine.sceneManager.activeScene;
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const ambientLight = scene.ambientLight;
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ambientLight.diffuseSolidColor.set(0.6038273388553378, 0.6038273388553378, 1, 1);
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ambientLight.diffuseIntensity = 0.5;
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const rootEntity = scene.createRootEntity();
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scene.background.solidColor = new Color(0.00972121732023785, 0.00972121732023785, 0.162029375639111, 1);
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// Create camera
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const cameraEntity = rootEntity.createChild("camera_entity");
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cameraEntity.transform.position = new Vector3(0, 10, 30);
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const camera = cameraEntity.addComponent(Camera);
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camera.fieldOfView = 60;
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engine.run();
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engine.resourceManager
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.load({
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url: "https://mdn.alipayobjects.com/huamei_qbugvr/afts/img/A*5EyLSqmA7q0AAAAAAAAAAAAADtKFAQ/original",
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type: AssetType.Texture2D
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})
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.then((texture) => {
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const particleEntity = new Entity(engine);
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const particleRenderer = particleEntity.addComponent(ParticleRenderer);
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const material = new ParticleMaterial(engine);
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material.baseColor = new Color(1.0, 1.0, 1.0, 1.0);
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material.blendMode = BlendMode.Additive;
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material.baseTexture = texture;
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particleRenderer.setMaterial(material);
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particleRenderer.generator.useAutoRandomSeed = false;
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const shape = new BoxShape();
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shape.size.set(22, 1, 0);
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particleRenderer.generator.emission.shape = shape;
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const { textureSheetAnimation } = particleRenderer.generator;
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textureSheetAnimation.enabled = true;
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textureSheetAnimation.tiling = new Vector2(5, 3);
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textureSheetAnimation.frameOverTime.mode = ParticleCurveMode.TwoConstants;
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textureSheetAnimation.frameOverTime.constantMin = 0;
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textureSheetAnimation.frameOverTime.constantMax = 3 / 15;
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cameraEntity.addChild(particleEntity);
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updateForE2E(engine, 500);
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initScreenshot(engine, camera);
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});
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});
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