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https://github.com/galacean/engine.git
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56 lines
1.5 KiB
TypeScript
56 lines
1.5 KiB
TypeScript
/**
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* @title LUT Test
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* @category Material
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*/
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import { Camera, Material, MeshRenderer, PrimitiveMesh, Shader, Vector3, WebGLEngine } from "@galacean/engine";
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import { initScreenshot, updateForE2E } from "./.mockForE2E";
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// Create engine
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WebGLEngine.create({ canvas: "canvas" })
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.then((engine) => {
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engine.canvas.resizeByClientSize(2);
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const scene = engine.sceneManager.activeScene;
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const rootEntity = scene.createRootEntity();
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// engine.run();
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// Create camera
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const cameraEntity = rootEntity.createChild("Camera");
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cameraEntity.transform.position = new Vector3(0, 0, 3);
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const camera = cameraEntity.addComponent(Camera);
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const entity = rootEntity.createChild("Entity");
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entity.transform.setRotation(90, 0, 0);
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const renderer = entity.addComponent(MeshRenderer);
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renderer.mesh = PrimitiveMesh.createPlane(engine, 1, 1);
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const shader = Shader.create(
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"LUT-test",
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`
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attribute vec3 POSITION;
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attribute vec2 TEXCOORD_0;
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uniform mat4 renderer_MVPMat;
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varying vec2 v_uv;
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void main(){
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gl_Position = renderer_MVPMat * vec4(POSITION, 1.0);
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v_uv = TEXCOORD_0;
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}`,
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`
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varying vec2 v_uv;
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uniform sampler2D scene_PrefilteredDFG;
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void main(){
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gl_FragColor = texture2D(scene_PrefilteredDFG, v_uv);
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}
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`
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);
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const material = new Material(engine, shader);
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renderer.setMaterial(material);
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updateForE2E(engine);
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initScreenshot(engine, camera);
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})
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.catch((e) => {
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console.log(e);
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});
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