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engine/docs/en/graphics/light/point.mdx
zhuxudong deb76c389b Add color space document (#2682)
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---
order: 2
title: Point Light
type: Graphics
group: Lighting
label: Graphics/Light
---
A **point light** is a light source located at a point in space that emits light rays in all directions, similar to a light bulb in real life.
<Image src="https://gw.alipayobjects.com/zos/OasisHub/3eb4bc88-fc7e-4957-83a4-dfb7dd678af5/image-20240319174317201.png" alt="image-20240319174317201" style={{ zoom: "50%" }} />
Point lights have 3 main characteristics: _color_ ([color](/apis/core/#PointLight-color)), _intensity_ ([intensity](/apis/core/#PointLight-intensity)), and _range_ ([distance](/apis/core/#PointLight-distance)). Areas beyond the range will not receive light from the point light, and the intensity of the light decreases as the distance from the light source increases.
| Property | Description |
| :------------ | :----------------------------------------------------------------------- |
| Color | Controls the color of the point light, default is white |
| Distance | Range within which the light affects, light intensity decreases with distance, area beyond the range will not receive light from the point light |
| Culling Mask | Controls which objects the light should illuminate, default is Everything. Needs to be used with the Layer of the Entity |
### Script Usage
```typescript
const lightEntity = rootEntity.createChild("light");
const pointLight = lightEntity.addComponent(PointLight);
// 调整距离
pointLight.distance = 100;
// 调整颜色
pointLight.color.set(0.3, 0.3, 1, 1);
// 调整点光源位置
lightEntity.transform.setPosition(-10, 10, 10);
```