--- order: 1 title: UITransform type: UI label: UI --- The `UITransform` component is specifically designed to represent the size and position of UI elements. It inherits from the [Transform](/apis/core/#Transform) component. ## Editor Usage When a node with a UI component is added, the `UITransform` component will automatically be added (replacing the previous [Transform](/apis/core/#Transform) component). In the editor, you can select the node and use the `RectTool` (shortcut key `T`) to quickly adjust properties, or you can set precise properties in the **[Inspector Panel](/docs/interface/inspector)**. > When the main canvas's render mode is `Screen`, the editor will prohibit modifications to its `transform` to avoid screen adaptation issues. Therefore, in scripts, **developers should avoid modifying the `transform` properties of the main canvas in screen space.** ## Properties | Property Name | Description | | :------------ | :--------------------------------------------------------------------------- | | `size` | The size of the UI element. `x` represents width, and `y` represents height. The default is `100` for both. | | `pivot` | The anchor point of the UI element. It is a normalized 2D vector with the origin at the bottom-left corner, with the default value being the center (0.5, 0.5). | ## Script Usage ```typescript // Add UICanvas const canvasEntity = root.createChild("canvas"); const canvas = canvasEntity.addComponent(UICanvas); const imageEntity = canvasEntity.create("Image"); (imageEntity.transform).size.set(200, 200); (imageEntity.transform).pivot.set(0, 0); ```