/** * @title input-pointer * @category input * @thumbnail https://mdn.alipayobjects.com/merchant_appfe/afts/img/A*t7xZRok9NpEAAAAAAAAAAAAADiR2AQ/original */ import { BlinnPhongMaterial, BoxColliderShape, Camera, MeshRenderer, PointLight, PrimitiveMesh, Script, StaticCollider, Vector2, Pointer, Entity, Vector3, WebGLEngine, } from "@galacean/engine"; import { LitePhysics } from "@galacean/engine-physics-lite"; // Create engine WebGLEngine.create({ canvas: "canvas", physics: new LitePhysics() }).then( (engine) => { engine.canvas.resizeByClientSize(); const invCanvasWidth = 1 / engine.canvas.width; const invCanvasHeight = 1 / engine.canvas.height; // @ts-ignore const inputManager = engine.inputManager; const scene = engine.sceneManager.activeScene; const rootEntity = scene.createRootEntity("root"); scene.ambientLight.diffuseSolidColor.set(1, 1, 1, 1); scene.ambientLight.diffuseIntensity = 1.2; // init camera const cameraEntity = rootEntity.createChild("camera"); const camera = cameraEntity.addComponent(Camera); cameraEntity.transform.setPosition(10, 10, 10); cameraEntity.transform.lookAt(new Vector3(0, 0, 0)); // init point light let light = rootEntity.createChild("light1"); light.transform.setPosition(-8, -2, 8); light.addComponent(PointLight).intensity = 0.12; light = rootEntity.createChild("light2"); light.transform.setPosition(8, -2, 0); light.addComponent(PointLight).intensity = 0.12; class PanScript extends Script { private startPointerPos = new Vector3(); private tempVec2: Vector2 = new Vector2(); private tempVec3: Vector3 = new Vector3(); private zValue: number = 0; onPointerDown(pointer: Pointer) { this.zValue = camera.worldToViewportPoint( this.entity.transform.worldPosition, this.tempVec3 ).z; const { tempVec2, tempVec3 } = this; tempVec2.copyFrom(pointer.position); tempVec3.set( tempVec2.x * invCanvasWidth, tempVec2.y * invCanvasHeight, this.zValue ); camera.viewportToWorldPoint(tempVec3, this.startPointerPos); } onPointerDrag(pointer: Pointer) { const { tempVec2, tempVec3, startPointerPos } = this; const { transform } = this.entity; tempVec2.copyFrom(pointer.position); tempVec3.set( tempVec2.x * invCanvasWidth, tempVec2.y * invCanvasHeight, this.zValue ); camera.viewportToWorldPoint(tempVec3, tempVec3); Vector3.subtract(tempVec3, startPointerPos, startPointerPos); transform.worldPosition.add(startPointerPos); startPointerPos.copyFrom(tempVec3); } } class ClickScript extends Script { private material: BlinnPhongMaterial; onStart() { this.material = ( this.entity.getComponent(MeshRenderer).getInstanceMaterial() ); } onPointerClick() { this.material.baseColor.set( Math.random(), Math.random(), Math.random(), 1.0 ); } } class EnterExitScript extends Script { private material: BlinnPhongMaterial; onStart() { this.material = ( this.entity.getComponent(MeshRenderer).getInstanceMaterial() ); } onPointerEnter() { this.material.baseColor.set( Math.random(), Math.random(), Math.random(), 1.0 ); } onPointerExit() { this.material.baseColor.set( Math.random(), Math.random(), Math.random(), 1.0 ); } } function createBox(x: number, y: number, z: number): Entity { // create box test entity const cubeSize = 2.0; const boxEntity = rootEntity.createChild("BoxEntity"); boxEntity.transform.setPosition(x, y, z); const boxMtl = new BlinnPhongMaterial(engine); const boxRenderer = boxEntity.addComponent(MeshRenderer); boxMtl.baseColor.set(0.6, 0.3, 0.3, 1.0); boxRenderer.mesh = PrimitiveMesh.createCuboid( engine, cubeSize, cubeSize, cubeSize ); boxRenderer.setMaterial(boxMtl); const boxCollider: StaticCollider = boxEntity.addComponent(StaticCollider); const boxColliderShape = new BoxColliderShape(); boxColliderShape.size.set(cubeSize, cubeSize, cubeSize); boxCollider.addShape(boxColliderShape); return boxEntity; } createBox(0, 0, 0).addComponent(PanScript); createBox(3, 0, -3).addComponent(ClickScript); createBox(-3, 0, 3).addComponent(EnterExitScript); // Run engine engine.run(); } );