/** * @title Particle Main Module * @category Particle * @thumbnail https://mdn.alipayobjects.com/huamei_qbugvr/afts/img/A*N9wCSLFJoMcAAAAAAAAAAAAADtKFAQ/original */ import { AssetType, BlendMode, Camera, Color, ConeShape, Logger, ParticleCurveMode, ParticleMaterial, ParticleRenderer, ParticleScaleMode, ParticleSimulationSpace, Vector3, WebGLEngine, MainModule, Layer } from "@galacean/engine"; import { LitePhysics } from "@galacean/engine-physics-lite"; import { Gizmo, GridControl, Group, State } from "@galacean/engine-toolkit"; import * as dat from "dat.gui"; const gui = new dat.GUI(); const initGUI = (main: MainModule) => { const debugInfo = { duration: 5, isLoop: true, startDelay: 0, startLifetime: 5, speedMode: "constant", speedConstant: 5, speedMin: 0, speedMax: 5, startSize3D: false, startSize: 1, startSizeX: 1, startSizeY: 1, startSizeZ: 1, startRotation3D: false, startRotation: 0, startRotationX: 0, startRotationY: 0, startRotationZ: 0, flipRotation: 0, startColor: [255, 255, 255], gravityModifier: 0, simulationSpace: "Local", simulationSpeed: 1, scalingMode: "Local", playOnEnabled: true, maxParticles: 1000 }; gui.add(debugInfo, "duration", 0, 10, 1).onChange((v) => { main.duration = v; }); gui.add(debugInfo, "isLoop").onChange((v) => { main.isLoop = v; }); gui.add(debugInfo, "startDelay", 0, 50, 1).onChange((v) => { main.startDelay.constant = v; }); gui.add(debugInfo, "startLifetime", 0, 50, 1).onChange((v) => { main.startLifetime.constant = v; }); // start speed module const particleSpeedFolder = gui.addFolder("Start Speed"); particleSpeedFolder.add(debugInfo, "speedMode", ["constant", "two constants"]).onChange((v) => { switch (v) { case "constant": main.startSpeed.mode = ParticleCurveMode.Constant; break; case "two constants": main.startSpeed.mode = ParticleCurveMode.TwoConstants; break; } updateStartSpeedOptions(); }); const speedMinController = particleSpeedFolder.add(debugInfo, "speedMin", 0, 100).onChange((v) => { main.startSpeed.constantMin = v; }); const speedMaxController = particleSpeedFolder.add(debugInfo, "speedMax", 0, 100).onChange((v) => { main.startSpeed.constantMax = v; }); const speedConstantController = particleSpeedFolder.add(debugInfo, "speedConstant", 0, 100).onChange((v) => { main.startSpeed.constant = v; }); const updateStartSpeedOptions = () => { switch (debugInfo.speedMode) { case "constant": speedMinController.domElement.parentElement.style.display = "none"; speedMaxController.domElement.parentElement.style.display = "none"; speedConstantController.domElement.parentElement.style.display = "block"; break; case "two constants": speedMinController.domElement.parentElement.style.display = "block"; speedMaxController.domElement.parentElement.style.display = "block"; speedConstantController.domElement.parentElement.style.display = "none"; break; } }; updateStartSpeedOptions(); // start size const startSizeFolder = gui.addFolder("Start Size"); startSizeFolder.add(debugInfo, "startSize3D").onChange((v) => { main.startSize3D = v; updateStartSizeOptions(); }); const sizeConstantController = startSizeFolder.add(debugInfo, "startSize", 0, 10, 0.2).onChange((v) => { main.startSize.constant = v; }); const sizeXController = startSizeFolder.add(debugInfo, "startSizeX", 0, 10, 0.2).onChange((v) => { main.startSizeX.constant = v; }); const sizeYController = startSizeFolder.add(debugInfo, "startSizeY", 0, 10, 0.2).onChange((v) => { main.startSizeY.constant = v; }); const sizeZController = startSizeFolder.add(debugInfo, "startSizeZ", 0, 10, 0.2).onChange((v) => { main.startSizeZ.constant = v; }); const updateStartSizeOptions = () => { switch (debugInfo.startSize3D) { case true: sizeXController.domElement.parentElement.style.display = "none"; sizeYController.domElement.parentElement.style.display = "none"; sizeZController.domElement.parentElement.style.display = "none"; sizeConstantController.domElement.parentElement.style.display = "block"; break; case false: sizeXController.domElement.parentElement.style.display = "block"; sizeYController.domElement.parentElement.style.display = "block"; sizeZController.domElement.parentElement.style.display = "block"; sizeConstantController.domElement.parentElement.style.display = "none"; break; } }; updateStartSizeOptions(); // startRotation const startRotationFolder = gui.addFolder("Start Rotation"); startRotationFolder.add(debugInfo, "startRotation3D").onChange((v) => { main.startRotation3D = v; updateStartRotationOptions(); }); const rotationConstantController = startRotationFolder.add(debugInfo, "startRotation", 0, 360).onChange((v) => { main.startRotationZ.constant = v; }); const rotationXController = startRotationFolder.add(debugInfo, "startRotationX", 0, 360).onChange((v) => { main.startRotationX.constant = v; }); const rotationYController = startRotationFolder.add(debugInfo, "startRotationY", 0, 360).onChange((v) => { main.startRotationY.constant = v; }); const rotationZController = startRotationFolder.add(debugInfo, "startRotationZ", 0, 360).onChange((v) => { main.startRotationZ.constant = v; }); const updateStartRotationOptions = () => { switch (debugInfo.startRotation3D) { case true: rotationXController.domElement.parentElement.style.display = "none"; rotationYController.domElement.parentElement.style.display = "none"; rotationZController.domElement.parentElement.style.display = "none"; rotationConstantController.domElement.parentElement.style.display = "block"; break; case false: rotationXController.domElement.parentElement.style.display = "block"; rotationYController.domElement.parentElement.style.display = "block"; rotationZController.domElement.parentElement.style.display = "block"; rotationConstantController.domElement.parentElement.style.display = "none"; break; } }; updateStartRotationOptions(); gui.add(debugInfo, "flipRotation", 0, 1, 0.05).onChange((v) => { main.flipRotation = v; }); gui.addColor(debugInfo, "startColor").onChange((v) => { main.startColor.constant.set(v[0] / 255, v[1] / 255, v[2] / 255, 1); }); gui.add(debugInfo, "gravityModifier", 0, 10, 0.1).onChange((v) => { main.gravityModifier.constant = v; }); gui.add(debugInfo, "simulationSpace", ["World", "Local"]).onChange((v) => { switch (debugInfo.simulationSpace) { case "World": main.simulationSpace = ParticleSimulationSpace.World; "block"; break; case "Local": main.simulationSpace = ParticleSimulationSpace.Local; break; } }); gui.add(debugInfo, "simulationSpeed", -5, 5, 0.2).onChange((v) => { main.simulationSpeed = v; }); gui.add(debugInfo, "scalingMode", ["Local", "World", "Hierarchy"]).onChange((v) => { switch (v) { case "Local": main.scalingMode = ParticleScaleMode.Local; break; case "World": main.scalingMode = ParticleScaleMode.World; break; case "Hierarchy": main.scalingMode = ParticleScaleMode.Hierarchy; break; } }); gui.add(debugInfo, "playOnEnabled").onChange((v) => { main.playOnEnabled = v; }); gui.add(debugInfo, "maxParticles", 0, 5000).onChange((v) => { main.maxParticles = v; }); }; const LayerSetting = { Entity: Layer.Layer22, NavigationGizmo: Layer.Layer30, Gizmo: Layer.Layer31 }; // Create engine WebGLEngine.create({ canvas: "canvas", physics: new LitePhysics() }).then((engine) => { Logger.enable(); engine.canvas.resizeByClientSize(); const scene = engine.sceneManager.activeScene; const ambientLight = scene.ambientLight; ambientLight.diffuseSolidColor.set(0.8, 0.8, 1, 1); ambientLight.diffuseIntensity = 0.5; const rootEntity = scene.createRootEntity(); scene.background.solidColor = new Color(25 / 255, 25 / 255, 112 / 255, 1); // Create camera const cameraEntity = rootEntity.createChild("camera_entity"); cameraEntity.transform.position = new Vector3(0, 10, 30); const camera = cameraEntity.addComponent(Camera); camera.fieldOfView = 60; const grid = rootEntity.addComponent(GridControl); grid.camera = camera; grid.distance = 2; const controlEntity = rootEntity.createChild("control"); const gizmoEntity = controlEntity.createChild("gizmo"); const gizmo = gizmoEntity.addComponent(Gizmo); const group = new Group(); gizmo.init(camera, group); gizmo.state = State.all; engine.resourceManager .load({ url: "https://mdn.alipayobjects.com/huamei_b4l2if/afts/img/A*JPsCSK5LtYkAAAAAAAAAAAAADil6AQ/original", type: AssetType.Texture2D }) .then((texture) => { const particleEntity = rootEntity.createChild("Fire"); particleEntity.layer = LayerSetting.Entity; group.addEntity(particleEntity); particleEntity.transform.rotate(90, 0, 0); const particleRenderer = particleEntity.addComponent(ParticleRenderer); const material = new ParticleMaterial(engine); material.baseColor = new Color(1.0, 1.0, 1.0, 1.0); material.blendMode = BlendMode.Additive; material.baseTexture = texture; particleRenderer.setMaterial(material); particleRenderer.generator.emission.shape = new ConeShape(); initGUI(particleRenderer.generator.main); }); engine.run(); });