mirror of
https://github.com/galacean/engine.git
synced 2026-07-01 02:44:22 +08:00
@@ -32,7 +32,7 @@ export class SpriteRenderer extends Renderer implements ISpriteRenderer {
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@ignoreClone
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private _drawMode: SpriteDrawMode;
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@assignmentClone
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@ignoreClone
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private _assembler: ISpriteAssembler;
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@assignmentClone
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private _tileMode: SpriteTileMode = SpriteTileMode.Continuous;
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@@ -287,7 +287,6 @@ export class SpriteRenderer extends Renderer implements ISpriteRenderer {
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*/
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override _cloneTo(target: SpriteRenderer, srcRoot: Entity, targetRoot: Entity): void {
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super._cloneTo(target, srcRoot, targetRoot);
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target._assembler.resetData(target);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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}
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@@ -13,6 +13,7 @@ import {
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Ray,
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Vector2,
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Vector3,
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assignmentClone,
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deepClone,
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dependentComponents,
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ignoreClone
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@@ -77,19 +78,19 @@ export class UICanvas extends Component implements IElement {
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@ignoreClone
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private _renderMode = CanvasRenderMode.WorldSpace;
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@ignoreClone
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@assignmentClone
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private _renderCamera: Camera;
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@ignoreClone
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private _cameraObserver: Camera;
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@ignoreClone
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@assignmentClone
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private _resolutionAdaptationMode = ResolutionAdaptationMode.HeightAdaptation;
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@ignoreClone
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@assignmentClone
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private _sortOrder: number = 0;
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@ignoreClone
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@assignmentClone
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private _distance: number = 10;
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@deepClone
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private _referenceResolution: Vector2 = new Vector2(800, 600);
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@deepClone
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@assignmentClone
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private _referenceResolutionPerUnit: number = 100;
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@ignoreClone
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private _hierarchyVersion: number = -1;
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@@ -381,6 +382,13 @@ export class UICanvas extends Component implements IElement {
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}
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}
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/**
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* @internal
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*/
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_cloneTo(target: UICanvas, srcRoot: Entity, targetRoot: Entity): void {
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target.renderMode = this._renderMode;
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}
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private _getRenderers(): UIRenderer[] {
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const { _orderedRenderers: renderers, entity } = this;
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const uiHierarchyVersion = entity._uiHierarchyVersion;
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@@ -29,7 +29,7 @@ export class Image extends UIRenderer implements ISpriteRenderer {
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private _sprite: Sprite = null;
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@ignoreClone
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private _drawMode: SpriteDrawMode;
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@assignmentClone
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@ignoreClone
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private _assembler: ISpriteAssembler;
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@assignmentClone
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private _tileMode: SpriteTileMode = SpriteTileMode.Continuous;
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@@ -149,6 +149,16 @@ export class Image extends UIRenderer implements ISpriteRenderer {
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}
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}
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/**
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* @internal
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*/
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_cloneTo(target: Image, srcRoot: Entity, targetRoot: Entity): void {
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// @ts-ignore
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super._cloneTo(target, srcRoot, targetRoot);
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target.sprite = this._sprite;
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target.drawMode = this._drawMode;
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}
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protected override _updateBounds(worldBounds: BoundingBox): void {
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const sprite = this._sprite;
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const rootCanvas = this._getRootCanvas();
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