UnityEngine.Advertisements Unity Ads. Controls the amount of logging output from the advertisement system. Returns the game identifier for the current platform. Returns whether the advertisement system is initialized successfully. Returns whether an advertisement is currently being shown. Returns if the current platform is supported by the advertisement system. Returns whether the testing mode is enabled. Player debug message level. Prints all debugging messages. Prints all error messages. Prints all informational messages. Prints out no debugging output. Prints out warnings. Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window. Your game id. You can see a list of your registered games at the UnityAds admin site. In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game. Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window. Your game id. You can see a list of your registered games at the UnityAds admin site. In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game. Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone. Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used. Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone. Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used. Show an advertisement in your project. Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. Specify e.g. callback handler to be called when video has finished. Show an advertisement in your project. Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. Specify e.g. callback handler to be called when video has finished. Show an advertisement in your project. Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. Specify e.g. callback handler to be called when video has finished. Collection of options that can be passed to Advertisements.Show to modify advertisement behaviour. Add a string to specify an identifier for a specific user in the game. Callback to recieve the result of the advertisement. ShowResult is passed to ShowOptions.resultCallback after the advertisement has completed. Indicates that the advertisement failed to complete. Indicates that the advertisement completed successfully. Indicates that the advertisement was skipped.