diff --git a/README.md b/README.md index 05558d0..1177748 100644 --- a/README.md +++ b/README.md @@ -1,33 +1,33 @@ # cocosocket -cocosocket是一个为cocos2d-x和unity 3D手机网络游戏准备的底层通信框架,满足网络游戏客户端 -对于高性能网络通信的需求,适用于基于socket的手机网游。 +cocosocketһΪcocos2d-xunity 3DֻϷ׼ĵײͨſܣϷͻ +ڸͨŵڻsocketֻΡ -## 问题 +## -开发cocos2d-x网络游戏其中一个重点是书写稳定可靠的socket通信层。而bsd socket是 -一个c语言的函数库,使用起来颇繁琐(beykery不喜欢),我们需要一个稳定可靠并且 -api又足够简洁的通信层。它需要具备建立连接读写基本类型(byte、short、int、long、 -utf8字符串)的能力、可灵活设计通信协议(分帧、处理粘包)的能力;它还需要运行在 -独立于游戏主线程的线程里、网络事件(建立、关闭、异常、包到来等)发生时回调监听 -器。或许我们还有同步的需求假如我们把收到的包放到一个待处理队列(queue)里面, -而游戏主线程需要访问这个队列。 +cocos2d-xϷһصдȶɿsocketͨŲ㡣bsd socket +һcԵĺ⣬ʹķbeykeryϲҪһȶɿ +api㹻ͨŲ㡣Ҫ߱Ӷдͣbyteshortintlong +utf8ַͨЭ飨֡ճҪ +Ϸ̵߳߳¼رա쳣ȣʱص +ǻͬǰյİŵһУqueue棬 +Ϸ߳ҪС -## 解决方案 +## -cocosocket在bsd socket基础上实现了一个简洁优雅的c++的api,除了线程、线程池、 -队列、套接字(socket)、套接字监听器(socketlisterner)外,重要的是还提供了 -一种自定义通信协议的api(Protocal),并提供了一个基于lengthfield的协议实现 -(推荐使用lengthfield);cocosocket提供了基本数据类型的读写api,而这些读写 -是按照网络流(big endian)顺序处理的。 +cocosocketbsd socketʵһŵc++api̡̳߳߳ء +С׽֣socket׽ּsocketlisterner⣬Ҫǻṩ +һԶͨЭapiProtocalṩһlengthfieldЭʵ +Ƽʹlengthfieldcocosocketṩ˻͵ĶдapiЩд +ǰbig endian˳ġ -cocosocket还拥有关于锁、队列、同步队列、线程池的实现,这些内容有些不是必须的 -,但我想也会有助于扩展功能。 +cocosocketӵйСͬС̳߳صʵ֣ЩЩDZ +Ҳչܡ -## 使用 +## ʹ -使用cocosocket是很简单的,看下面代码: +ʹcocosocketǺܼ򵥵ģ룺 Socket* s = new Socket();//1 SocketListerner* sl = new DefaultListerner();//2 @@ -35,64 +35,64 @@ cocosocket还拥有关于锁、队列、同步队列、线程池的实现,这 s->SetProtocal(new LVProtocal());//4 s->Connect("192.168.1.100", 3333);//5 -是的,就是这么使用,我将分别介绍这几行代码及其背后的机制 +ǵģôʹãҽֱ⼸д뼰䱳Ļ -1,初始化一个Socket对象。 +1ʼһSocket -2,3,两行初始化一个SocketListerner并设置,这个listerner就是socket各种事件的 -的回调接口,需要用户根据自己的需求实现一个SocketListerner(继承它),这个监听 -器会处理这几个事件:socket连接成功(OnOpen)、socket连接关闭(OnClose)、消息 -到来(OnMessage)、连接超时(OnIdle)、连接异常(OnError);这些方法的回调, -是独立于游戏主线程的,因为socket运行在一个独立的线程里。DefaultListerner仅仅 -是beykery用来测试的,使用cocosocket的时候,需要你自己定制自己的listerner。 +23гʼһSocketListernerãlisternersocket¼ +ĻصӿڣҪûԼʵһSocketListerner̳ +ᴦ⼸¼socketӳɹOnOpensocketӹرգOnCloseϢ +OnMessageӳʱOnIdle쳣OnErrorЩĻص +ǶϷ̵߳ģΪsocketһ߳DefaultListerner +beykeryԵģʹcocosocketʱҪԼԼlisterner -4,初始化一个Protocal并设置为socket的分帧协议。分帧是这样的,由于发送方(服务 -器)发送的消息是一个不间断的流,因此我们需要从这个流里面分析出一个个帧(代表 -某种逻辑意义)出来,换句话说,就是我们要找到每一帧的起始和终止位置并提取出来 -。举个例子:服务器发送两帧数据过来,AB和CD,客户端接收的情况就很复杂,有可能是 -先收到A,然后收到BCD;也有可能是先收到A,然后收到B,最后收到CD;等等等等复杂 -情况,显然,我们的逻辑要求AB是一个逻辑单位(帧),CD是一个逻辑单位,如果按照 -每次收到的信息作为一帧,则无法处理业务逻辑。 +4ʼһProtocalΪsocketķ֡Э顣֡ģڷͷ +͵ϢһϵҪһ֡ +ij߼壩仰˵Ҫҵÿһ֡ʼֹλòȡ +ٸӣ֡ݹ,ABCDͻ˽յͺܸӣп +յAȻյBCDҲпյAȻյBյCDȵȵȵȸ +Ȼǵ߼ҪABһ߼λ֡CDһ߼λ +ÿյϢΪһ֡޷ҵ߼ -接下来看看LVProtocal,这个类继承了Protocal,它实现的分帧逻辑是这样的:先读取 -两个字节,组合为一个两字节整数x,接下来会读入x字节的数据,如果当前数据较少, -则有多少读入多少;否则读入x字节。读完整x字节后,则一帧数据读完,之后SocketListerner -的OnMessage将会被调用。 +LVProtocal̳Protocalʵֵķ֡߼ģȶȡ +ֽڣΪһֽxxֽڵݣǰݽ٣ +жٶ٣xֽڡxֽںһ֡ݶ֮꣬SocketListerner +OnMessageᱻá -如果你想要使用不同的分帧逻辑,则需要自己实现一个Protocal。建议使用LVProtocal -,因为这个只是分帧的逻辑,分完帧以后,也就是分出来的x字节,它的内容,就是我们 -的业务协议的内容了,可能是一个字符串,或者按照某种特定顺序组织的(比如先两个 -字节的整型代表协议号,然后八个字节是一个长整形表示用户的id,然后。。。),当 -然也有可能这x个字节是经过某个加密算法加密过的,那么需要解密后再按照业务协议来进 -行解析。 +Ҫʹòͬķ֡߼ҪԼʵһProtocalʹLVProtocal +ΪֻǷ֡߼֡ԺҲǷֳxֽڣݣ +ҵЭˣһַ߰ijض˳֯ģ +ֽڵʹЭţȻ˸ֽһαʾûidȻ󡣡 +ȻҲпxֽǾij㷨ܹģôҪٰܺҵЭ +н -5,连接服务器,需要指定服务器ip地址和端口,如果连接成功,则SocketListerner的 -OnOpen函数会被调用,如果失败OnClose将被调用。 +5ӷҪָipַͶ˿ڣӳɹSocketListerner +OnOpenᱻãʧOnCloseá -##关于cocosocket-server +##cocosocket-server -server部分是一个java程序,其底层依赖于netty,netty是一个真正高性能的通信框架 -,cocosocket-server隐藏了许多netty的复杂性(netty不仅仅用于tcp/ip协议的通信) -,如果跟cocosocket-client作对比你会发现,他们的api很相似,这在某种程度上简化 -了理解这两者的难度,你可以从server端或client端入手,这将非常有助于理解另一端 -。坐标: +serverһjavaײnettynettyһܵͨſ +cocosocket-servernettyĸԣnettytcp/ipЭͨţ +cocosocket-clientԱ֣ᷢǵapiƣij̶ֳϼ +ߵѶȣԴserver˻client֣⽫dzһ +꣺ ```xml org.beykery cocosocket - 1.0.4 + 1.0.5 ``` -##关于cocosocket4unity +##cocosocket4unity -这个程序是为unity 3D准备的,api和c++版本的客户端很像,实现的是相同的功能,适用 -于unity 3D网游。里面我嵌入了litjson的代码用并修复了它的一个bug:utf8字符串乱码 -,如果你刚好需要json解析,那么建议使用,否则请删去litjson的代码即可。 +Ϊunity 3D׼ģapic++汾Ŀͻ˺ʵֵͬĹܣ +unity 3DΡǶlitjsonĴò޸һbugutf8ַ +պҪjsonôʹãɾȥlitjsonĴ뼴ɡ -## 结语 +## -ok,那么我想你现在应该对cocosocket有个大概了解了。enjoy it. +okôӦöcocosocketи˽ˡenjoy it. diff --git a/cocosocket/pom.xml b/cocosocket/pom.xml index 3236dcb..e8d6314 100644 --- a/cocosocket/pom.xml +++ b/cocosocket/pom.xml @@ -3,7 +3,7 @@ 4.0.0 org.beykery cocosocket - 1.0.4 + 1.0.6 jar UTF-8 @@ -111,7 +111,7 @@ io.netty netty-all - 4.0.34.Final + 4.1.0.Final \ No newline at end of file diff --git a/cocosocket/src/main/java/org/ngame/socket/NClient.java b/cocosocket/src/main/java/org/ngame/socket/NClient.java index c23238c..305a80c 100644 --- a/cocosocket/src/main/java/org/ngame/socket/NClient.java +++ b/cocosocket/src/main/java/org/ngame/socket/NClient.java @@ -119,15 +119,13 @@ public final class NClient extends ChannelInboundHandlerAdapter ctx.channel().close(); } } else//服务器 - { - if (msg instanceof FullHttpRequest) + if (msg instanceof FullHttpRequest) { handleHttpRequest(ctx, (FullHttpRequest) msg); } else if (msg instanceof WebSocketFrame) { handleWebSocketFrame(ctx, (WebSocketFrame) msg); } - } break; case NServer.NETWORK_HTTP: if (msg instanceof DefaultFullHttpRequest)//server diff --git a/cocosocket/src/main/java/org/ngame/socket/NServer.java b/cocosocket/src/main/java/org/ngame/socket/NServer.java index 0203170..60f3a0f 100644 --- a/cocosocket/src/main/java/org/ngame/socket/NServer.java +++ b/cocosocket/src/main/java/org/ngame/socket/NServer.java @@ -66,7 +66,7 @@ public abstract class NServer extends NListener { MAX_THREAD_SELECTOR = Integer.parseInt(System.getProperty("game.socket.server.thread.selector")); MAX_THREAD_IO = Integer.parseInt(System.getProperty("game.socket.server.thread.io")); - linux = System.getProperty("os", "win").contains("linux"); + linux = System.getProperty("os.name", "win").contains("linux"); maxCount = Integer.parseInt(System.getProperty("game.socket.server.busy.maxCount", "0")); interval = Integer.parseInt(System.getProperty("game.socket.server.busy.interval", "0")); } catch (Exception e) @@ -215,7 +215,7 @@ public abstract class NServer extends NListener } s.setNetwork(NServer.this.network); ch.pipeline().addLast(s); - if (maxCount > 0) + if (maxCount > 0 && interval > 0) { s.busy(maxCount, interval); } diff --git a/cocosocket/src/main/java/org/ngame/socket/SocketClient.java b/cocosocket/src/main/java/org/ngame/socket/SocketClient.java index d36fa67..cec1c7f 100644 --- a/cocosocket/src/main/java/org/ngame/socket/SocketClient.java +++ b/cocosocket/src/main/java/org/ngame/socket/SocketClient.java @@ -33,7 +33,7 @@ public abstract class SocketClient extends NListener static { - linux = System.getProperty("os", "win").contains("linux"); + linux = System.getProperty("os.name", "win").contains("linux"); } /** diff --git a/cocosocket/src/main/java/org/ngame/socket/test/TestClient.java b/cocosocket/src/main/java/org/ngame/socket/test/TestClient.java index 640e801..ec4a5d6 100644 --- a/cocosocket/src/main/java/org/ngame/socket/test/TestClient.java +++ b/cocosocket/src/main/java/org/ngame/socket/test/TestClient.java @@ -14,7 +14,8 @@ import org.ngame.socket.SocketClient; import org.ngame.socket.framing.Varint32Framedata; import org.ngame.socket.protocol.Protocol; import org.ngame.socket.protocol.Varint32HeaderProtocol; - +import io.netty.buffer.ByteBuf; +import io.netty.buffer.PooledByteBufAllocator; /** * * @author beykery @@ -96,8 +97,10 @@ public class TestClient extends SocketClient */ public static void main(String... args) { - TestClient tc = new TestClient(new InetSocketAddress(1106), new Varint32HeaderProtocol()); - tc.connect(); + ByteBuf bb= PooledByteBufAllocator.DEFAULT.buffer(1); +// TestClient tc = new TestClient(new InetSocketAddress(1106), new Varint32HeaderProtocol()); +// tc.connect(); +System.out.println(bb); } @Override diff --git a/cocosocket4unity/Library/CurrentLayout.dwlt b/cocosocket4unity/Library/CurrentLayout.dwlt index 76085b1..b778094 100644 Binary files a/cocosocket4unity/Library/CurrentLayout.dwlt and b/cocosocket4unity/Library/CurrentLayout.dwlt differ diff --git a/cocosocket4unity/Library/ScriptAssemblies/BuiltinAssemblies.stamp b/cocosocket4unity/Library/ScriptAssemblies/BuiltinAssemblies.stamp deleted file mode 100644 index 5200d73..0000000 --- a/cocosocket4unity/Library/ScriptAssemblies/BuiltinAssemblies.stamp +++ /dev/null @@ -1,2 +0,0 @@ -0000.566b98bc.0000 -0000.566b98e2.0000 \ No newline at end of file diff --git a/cocosocket4unity/Library/assetDatabase3 b/cocosocket4unity/Library/assetDatabase3 index 6daa5eb..a408194 100644 Binary files a/cocosocket4unity/Library/assetDatabase3 and b/cocosocket4unity/Library/assetDatabase3 differ diff --git a/cocosocket4unity/Library/expandedItems b/cocosocket4unity/Library/expandedItems index 50c2f69..5484f89 100644 Binary files a/cocosocket4unity/Library/expandedItems and b/cocosocket4unity/Library/expandedItems differ diff --git a/cocosocket4unity/Library/metadata/00/00000000000000004000000000000000 b/cocosocket4unity/Library/metadata/00/00000000000000004000000000000000 index 7c5dc00..2b77f5d 100644 Binary files a/cocosocket4unity/Library/metadata/00/00000000000000004000000000000000 and b/cocosocket4unity/Library/metadata/00/00000000000000004000000000000000 differ diff --git a/cocosocket4unity/cocosocket4unity/USocket.cs b/cocosocket4unity/cocosocket4unity/USocket.cs index 809bc9e..c69a434 100644 --- a/cocosocket4unity/cocosocket4unity/USocket.cs +++ b/cocosocket4unity/cocosocket4unity/USocket.cs @@ -99,12 +99,19 @@ namespace cocosocket4unity */ public void Close(bool serverClose=false) { - if (clientSocket != null && clientSocket.Connected) + try { - clientSocket.Shutdown(SocketShutdown.Both); - clientSocket.Close(); - this.status = STATUS_CLOSED; - this.serverClose = serverClose; + if (clientSocket != null && clientSocket.Connected) + { + clientSocket.Shutdown(SocketShutdown.Both); + clientSocket.Close(); + this.status = STATUS_CLOSED; + this.serverClose = serverClose; + } + } + catch (Exception e) + { + } } /** diff --git a/unityClientSample/Assets/src/cocosocket/USocket.cs b/unityClientSample/Assets/src/cocosocket/USocket.cs index 809bc9e..c69a434 100644 --- a/unityClientSample/Assets/src/cocosocket/USocket.cs +++ b/unityClientSample/Assets/src/cocosocket/USocket.cs @@ -99,12 +99,19 @@ namespace cocosocket4unity */ public void Close(bool serverClose=false) { - if (clientSocket != null && clientSocket.Connected) + try { - clientSocket.Shutdown(SocketShutdown.Both); - clientSocket.Close(); - this.status = STATUS_CLOSED; - this.serverClose = serverClose; + if (clientSocket != null && clientSocket.Connected) + { + clientSocket.Shutdown(SocketShutdown.Both); + clientSocket.Close(); + this.status = STATUS_CLOSED; + this.serverClose = serverClose; + } + } + catch (Exception e) + { + } } /** diff --git a/unityClientSample/Library/CurrentLayout.dwlt b/unityClientSample/Library/CurrentLayout.dwlt index 4b8f155..e4093fd 100644 Binary files a/unityClientSample/Library/CurrentLayout.dwlt and b/unityClientSample/Library/CurrentLayout.dwlt differ diff --git a/unityClientSample/Library/InspectorExpandedItems.asset b/unityClientSample/Library/InspectorExpandedItems.asset index 5b5466c..6fa05d1 100644 Binary files a/unityClientSample/Library/InspectorExpandedItems.asset and b/unityClientSample/Library/InspectorExpandedItems.asset differ diff --git a/unityClientSample/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb b/unityClientSample/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb index aad0ff0..f490971 100644 Binary files a/unityClientSample/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb and b/unityClientSample/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb differ diff --git a/unityClientSample/Library/UnityAssemblies/UnityEngine.Advertisements.xml b/unityClientSample/Library/UnityAssemblies/UnityEngine.Advertisements.xml deleted file mode 100644 index 69ff35b..0000000 --- a/unityClientSample/Library/UnityAssemblies/UnityEngine.Advertisements.xml +++ /dev/null @@ -1,155 +0,0 @@ - - - - - UnityEngine.Advertisements - - - - Unity Ads. - - - - - Controls the amount of logging output from the advertisement system. - - - - - Returns the game identifier for the current platform. - - - - - Returns whether the advertisement system is initialized successfully. - - - - - Returns whether an advertisement is currently being shown. - - - - - Returns if the current platform is supported by the advertisement system. - - - - - Returns whether the testing mode is enabled. - - - - - Player debug message level. - - - - - Prints all debugging messages. - - - - - Prints all error messages. - - - - - Prints all informational messages. - - - - - Prints out no debugging output. - - - - - Prints out warnings. - - - - - Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window. - - Your game id. You can see a list of your registered games at the UnityAds admin site. - In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game. - - - - Manually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you have disabled UnityAds from the Editor settings in Connect window. - - Your game id. You can see a list of your registered games at the UnityAds admin site. - In test mode, you will see test advertisement. Can be overruled by settings in the admin site for game. - - - - Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone. - - Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used. - - - - Returns whether an advertisement is ready to be shown. Zones are configured per game in the UnityAds admin site, where you can also set your default zone. - - Optional zone identifier. If not specified, your default zone specified in UnityAds server-side admin settings will be used. - - - - Show an advertisement in your project. - - Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. - Specify e.g. callback handler to be called when video has finished. - - - - Show an advertisement in your project. - - Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. - Specify e.g. callback handler to be called when video has finished. - - - - Show an advertisement in your project. - - Optional zone identifier. If not specified, your default zone specified in the admin settings will be used. - Specify e.g. callback handler to be called when video has finished. - - - - Collection of options that can be passed to Advertisements.Show to modify advertisement behaviour. - - - - - Add a string to specify an identifier for a specific user in the game. - - - - - Callback to recieve the result of the advertisement. - - - - - ShowResult is passed to ShowOptions.resultCallback after the advertisement has completed. - - - - - Indicates that the advertisement failed to complete. - - - - - Indicates that the advertisement completed successfully. - - - - - Indicates that the advertisement was skipped. - - - - diff --git a/unityClientSample/Library/UnityAssemblies/UnityEngine.Analytics.xml b/unityClientSample/Library/UnityAssemblies/UnityEngine.Analytics.xml deleted file mode 100644 index 89f7288..0000000 --- a/unityClientSample/Library/UnityAssemblies/UnityEngine.Analytics.xml +++ /dev/null @@ -1,123 +0,0 @@ - - - - - UnityEngine.Analytics - - - - Unity Analytics provides insight into your game users e.g. DAU, MAU. - - - - - Custom Events (optional). - - Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword. - Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword. - - - - User Demographics (optional). - - Birth year of user. Must be 4-digit year format, only. - - - - User Demographics (optional). - - Gender of user can be "Female", "Male", or "Unknown". - - - - User Demographics (optional). - - User id. - - - - Tracking Monetization (optional). - - The id of the purchased item. - The price of the item. - Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations. - Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts. - Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature. - - - - Tracking Monetization (optional). - - The id of the purchased item. - The price of the item. - Abbreviation of the currency used for the transaction. For example “USD” (United States Dollars). See http:en.wikipedia.orgwikiISO_4217 for a standardized list of currency abbreviations. - Receipt data (iOS) receipt ID (android) for in-app purchases to verify purchases with Apple iTunes / Google Play. Use null in the absence of receipts. - Android receipt signature. If using native Android use the INAPP_DATA_SIGNATURE string containing the signature of the purchase data that was signed with the private key of the developer. The data signature uses the RSASSA-PKCS1-v1_5 scheme. Pass in null in absence of a signature. - - - - Analytics API result. - - - - - Analytics API result: Analytics is disabled. - - - - - Analytics API result: Invalid argument value. - - - - - Analytics API result: Analytics not initialized. - - - - - Analytics API result: Sucess. - - - - - Analytics API result: Argument size limit. - - - - - Analytics API result: Too many parameters. - - - - - Analytics API result: Too many requests. - - - - - Analytics API result: This platform doesn't support Analytics. - - - - - User Demographics: Gender of a user. - - - - - User Demographics: Female Gender of a user. - - - - - User Demographics: Male Gender of a user. - - - - - User Demographics: Unknown Gender of a user. - - - - diff --git a/unityClientSample/Library/UnityAssemblies/version.txt b/unityClientSample/Library/UnityAssemblies/version.txt index df4e69d..b5b2f69 100644 --- a/unityClientSample/Library/UnityAssemblies/version.txt +++ b/unityClientSample/Library/UnityAssemblies/version.txt @@ -1,10 +1,8 @@ 5.2.4f1:2.1.0.0 StandaloneWindows D:/programfiles/Unity524f1/Editor/Data/Managed/UnityEngine.dll -D:/programfiles/Unity524f1/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll D:/programfiles/Unity524f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll D:/programfiles/Unity524f1/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll -D:/programfiles/Unity524f1/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll D:/programfiles/Unity524f1/Editor/Data/Managed/UnityEditor.dll D:/programfiles/Unity524f1/Editor/Data\Managed/Mono.Cecil.dll D:/programfiles/Unity524f1/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll \ No newline at end of file diff --git a/unityClientSample/Library/assetDatabase3 b/unityClientSample/Library/assetDatabase3 index abef5c8..5e1f525 100644 Binary files a/unityClientSample/Library/assetDatabase3 and b/unityClientSample/Library/assetDatabase3 differ diff --git a/unityClientSample/Library/expandedItems b/unityClientSample/Library/expandedItems index 29c2cc1..11edd06 100644 Binary files a/unityClientSample/Library/expandedItems and b/unityClientSample/Library/expandedItems differ diff --git a/unityClientSample/Library/metadata/00/00000000000000004000000000000000 b/unityClientSample/Library/metadata/00/00000000000000004000000000000000 index 236d61f..62340a6 100644 Binary files a/unityClientSample/Library/metadata/00/00000000000000004000000000000000 and b/unityClientSample/Library/metadata/00/00000000000000004000000000000000 differ diff --git a/unityClientSample/Library/metadata/00/00000000000000006100000000000000 b/unityClientSample/Library/metadata/00/00000000000000006100000000000000 index f641f87..6a38bac 100644 Binary files a/unityClientSample/Library/metadata/00/00000000000000006100000000000000 and b/unityClientSample/Library/metadata/00/00000000000000006100000000000000 differ diff --git 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b/unityClientSample/Library/metadata/f5/f5f67c52d1564df4a8936ccd202a3bd8 differ diff --git a/unityClientSample/unityClientSample.CSharp.csproj b/unityClientSample/unityClientSample.CSharp.csproj index 6ff8030..230e519 100644 --- a/unityClientSample/unityClientSample.CSharp.csproj +++ b/unityClientSample/unityClientSample.CSharp.csproj @@ -51,24 +51,12 @@ Library\UnityAssemblies\UnityEngine.dll - - Library\UnityAssemblies\UnityEngine.Advertisements.dll - Library\UnityAssemblies\UnityEngine.UI.dll Library\UnityAssemblies\UnityEngine.Networking.dll - - Library\UnityAssemblies\UnityEngine.Analytics.dll - - - Library\UnityAssemblies\UnityEngine.Advertisements.dll - - - Library\UnityAssemblies\UnityEngine.Analytics.dll - Library\UnityAssemblies\UnityEngine.Networking.dll