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* add some typing to interface of INode * fix INode childern typing * add Mutable type, for change Readonly type * decouple node with ui relative component * add missed ui component, and decouple node * add more typing to IBaseNode and INode
119 lines
4.0 KiB
TypeScript
119 lines
4.0 KiB
TypeScript
/*
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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declare const CC_BUILD: boolean;
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declare const CC_TEST: boolean;
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declare const CC_EDITOR: boolean;
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declare const CC_PREVIEW: boolean;
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declare const CC_DEV: boolean;
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declare const CC_DEBUG: boolean;
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declare const CC_JSB: boolean;
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declare const CC_WECHATGAME_SUB: boolean;
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declare const CC_WECHATGAME: boolean;
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declare const CC_QQPLAY: boolean;
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declare const CC_RUNTIME: boolean;
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declare const CC_SUPPORT_JIT: boolean;
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declare const jsb: any;
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declare const CC_PHYSICS_CANNON: boolean;
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declare const CC_PHYSICS_AMMO: boolean;
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declare const CC_PHYSICS_BUILT_IN: boolean;
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interface Window {
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WebGL2RenderingContext: any;
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sharedCanvas: any;
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__canvas: any;
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canvas: any;
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XMLHttpRequest: any;
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mozRequestAnimationFrame (callback: any, element?: any): any;
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oRequestAnimationFrame (callback: any, element?: any): any;
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msRequestAnimationFrame (callback: any, element?: any): any;
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cancelRequestAnimationFrame (callback: any, element?: any): any;
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msCancelRequestAnimationFrame (callback: any, element?: any): any;
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mozCancelRequestAnimationFrame (callback: any, element?: any): any;
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oCancelRequestAnimationFrame (callback: any, element?: any): any;
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webkitCancelRequestAnimationFrame (callback: any, element?: any): any;
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msCancelAnimationFrame (callback: any, element?: any): any;
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mozCancelAnimationFrame (callback: any, element?: any): any;
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ocancelAnimationFrame (callback: any, element?: any): any;
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}
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interface Document{
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mozHidden: any;
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msHidden: any;
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webkitHidden: any;
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}
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interface HTMLElement{
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content: any;
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name: any;
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}
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type ActiveXObject = new (s: string) => any;
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declare var ActiveXObject: ActiveXObject;
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declare const cc: {
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// polyfills: {
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// destroyObject? (object: any): void;
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// };
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[x: string]: any;
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};
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declare type CompareFunction<T> = (a: T, b: T) => number;
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declare type RecursivePartial<T> = {
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[P in keyof T]?:
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T[P] extends Array<infer U> ? Array<RecursivePartial<U>> :
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T[P] extends ReadonlyArray<infer V> ? ReadonlyArray<RecursivePartial<V>> : RecursivePartial<T[P]>;
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};
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declare interface IWritableArrayLike<T> {
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readonly length: number;
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[index: number]: T;
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}
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declare type Constructor<T = {}> = new(...args: any[]) => T;
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declare type Mutable<T> = { -readonly [P in keyof T]: T[P] };
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declare namespace Editor {
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function log (message?: any, ...optionalParams: any[]): void;
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function error (message?: any, ...optionalParams: any[]): void;
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function warn (message?: any, ...optionalParams: any[]): void;
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function require (str: String): any;
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const isMainProcess: boolean | undefined;
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const Ipc: any;
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const Utils: any;
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const assets: any;
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const serialize: any;
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const Selection: any;
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}
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declare const Buffer: any;
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