Files
cocos-engine/native/cocos/platform/java/modules/Battery.cpp
qiuguohua eeb9d5c689 Merge the code of v3.3.1 platform adaptation layer into the development branch (#3958)
* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Merge platform adaptation layer code into the development branch
2、It passed the test in windows and ohos system

* 1、Fix github compile windows error

* 1、Fix github compile windows error

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* 1. Adjust the code format;
2. Fix js automatic generation binding
3. Adjust github CI compilation

* Solve mac and ios compilation failure

* Fix the problem of compilation of Windows-side simulator

* 1. Adapt the simulator to a new adaptation layer;
2. Fix the compilation warning of ios, and the implicit conversion failed;
3. Fix the mac compilation error, due to the problem of adding the link identification -all_load;

* 1.Add the isDisplayStats and setDisplayStats method to the screen interface

* Fix clang-tidy compilation warning

* Fix clang-tidy compilation warning

* Repair the emulator, compatible with mac and win

* 1、Repair detailed errors, including name modification and calling method modification
2、Delete redundant files in the template directory
3、Change the vibrate interface to vibrator
4、Fix word spelling errors

* Rename interfaces to modules

* Replace CC_ASSERT with CCASSERT

* Replace CC_ASSERT with CCASSERT

Co-authored-by: qiuguohua <>
2021-10-27 10:51:02 +08:00

35 lines
1.5 KiB
C++

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#include "platform/java/modules/Battery.h"
#include "platform/java/jni/JniImp.h"
namespace cc {
float Battery::getBatteryLevel() const {
return getBatteryLevelJNI();
}
} // namespace cc