mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-09 17:20:33 +08:00
* 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Fix github compile windows error * 1、Fix github compile windows error * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * Solve mac and ios compilation failure * Fix the problem of compilation of Windows-side simulator * 1. Adapt the simulator to a new adaptation layer; 2. Fix the compilation warning of ios, and the implicit conversion failed; 3. Fix the mac compilation error, due to the problem of adding the link identification -all_load; * 1.Add the isDisplayStats and setDisplayStats method to the screen interface * Fix clang-tidy compilation warning * Fix clang-tidy compilation warning * Repair the emulator, compatible with mac and win * 1、Repair detailed errors, including name modification and calling method modification 2、Delete redundant files in the template directory 3、Change the vibrate interface to vibrator 4、Fix word spelling errors * Rename interfaces to modules * Replace CC_ASSERT with CCASSERT * Replace CC_ASSERT with CCASSERT Co-authored-by: qiuguohua <>
79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2020-2021 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#include "platform/java/jni/JniHelper.h"
|
|
#if CC_PLATFORM == CC_PLATFORM_ANDROID
|
|
#include <android/keycodes.h>
|
|
#include <android/log.h>
|
|
#elif CC_PLATFORM == CC_PLATFORM_OHOS
|
|
#include <hilog/log.h>
|
|
#endif
|
|
|
|
#include <jni.h>
|
|
#include "cocos/bindings/event/EventDispatcher.h"
|
|
#include "platform/java/jni/glue/JniNativeGlue.h"
|
|
|
|
namespace {
|
|
struct cc::KeyboardEvent keyboardEvent;
|
|
|
|
// key values in web, refer to http://docs.cocos.com/creator/api/en/enums/KEY.html
|
|
#if CC_PLATFORM == CC_PLATFORM_ANDROID
|
|
std::unordered_map<int, int> keyCodeMap = {
|
|
{AKEYCODE_BACK, 6},
|
|
{AKEYCODE_ENTER, 13},
|
|
{AKEYCODE_MENU, 18},
|
|
{AKEYCODE_DPAD_UP, 1003},
|
|
{AKEYCODE_DPAD_DOWN, 1004},
|
|
{AKEYCODE_DPAD_LEFT, 1000},
|
|
{AKEYCODE_DPAD_RIGHT, 1001},
|
|
{AKEYCODE_DPAD_CENTER, 1005}};
|
|
#elif CC_PLATFORM == CC_PLATFORM_OHOS
|
|
std::unordered_map<int, int> keyCodeMap = {};
|
|
#endif
|
|
//NOLINTNEXTLINE
|
|
void dispatchKeyCodeEvent(int keyCode, cc::KeyboardEvent &event) {
|
|
if (keyCodeMap.count(keyCode) > 0) {
|
|
keyCode = keyCodeMap[keyCode];
|
|
} else {
|
|
keyCode = 0;
|
|
}
|
|
event.key = keyCode;
|
|
JNI_NATIVE_GLUE()->dispatchEvent(event);
|
|
}
|
|
} // namespace
|
|
|
|
extern "C" {
|
|
//NOLINTNEXTLINE
|
|
JNIEXPORT void JNICALL Java_com_cocos_lib_CocosKeyCodeHandler_handleKeyDown(JNIEnv *env, jobject obj, jint keyCode) {
|
|
keyboardEvent.action = cc::KeyboardEvent::Action::PRESS;
|
|
dispatchKeyCodeEvent(keyCode, keyboardEvent);
|
|
}
|
|
|
|
//NOLINTNEXTLINE
|
|
JNIEXPORT void JNICALL Java_com_cocos_lib_CocosKeyCodeHandler_handleKeyUp(JNIEnv *env, jobject obj, jint keyCode) {
|
|
keyboardEvent.action = cc::KeyboardEvent::Action::RELEASE;
|
|
dispatchKeyCodeEvent(keyCode, keyboardEvent);
|
|
}
|
|
}
|