mirror of
https://github.com/cocos/cocos-engine.git
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85 lines
3.6 KiB
C++
85 lines
3.6 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "BaseGame.h"
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#include <string>
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#include "ApplicationManager.h"
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#include "platform/interfaces/modules/ISystemWindowManager.h"
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#include "renderer/pipeline/GlobalDescriptorSetManager.h"
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extern "C" void cc_load_all_plugins(); // NOLINT
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namespace cc {
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int BaseGame::init() {
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cc::pipeline::GlobalDSManager::setDescriptorSetLayout();
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cc_load_all_plugins();
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#if CC_PLATFORM == CC_PLATFORM_WINDOWS || CC_PLATFORM == CC_PLATFORM_LINUX || CC_PLATFORM == CC_PLATFORM_QNX || CC_PLATFORM == CC_PLATFORM_MACOS
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// override default value
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//_windowInfo.x = _windowInfo.x == -1 ? 0 : _windowInfo.x;
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//_windowInfo.y = _windowInfo.y == -1 ? 0 : _windowInfo.y;
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_windowInfo.width = _windowInfo.width == -1 ? 800 : _windowInfo.width;
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_windowInfo.height = _windowInfo.height == -1 ? 600 : _windowInfo.height;
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_windowInfo.flags = _windowInfo.flags == -1 ? cc::ISystemWindow::CC_WINDOW_SHOWN |
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cc::ISystemWindow::CC_WINDOW_RESIZABLE |
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cc::ISystemWindow::CC_WINDOW_INPUT_FOCUS
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: _windowInfo.flags;
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std::call_once(_windowCreateFlag, [&]() {
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ISystemWindowInfo info;
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info.title = _windowInfo.title;
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#if CC_PLATFORM == CC_PLATFORM_WINDOWS
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info.x = _windowInfo.x == -1 ? 50 : _windowInfo.x; // 50 meams move window a little for now
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info.y = _windowInfo.y == -1 ? 50 : _windowInfo.y; // same above
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#else
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info.x = _windowInfo.x == -1 ? 0 : _windowInfo.x;
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info.y = _windowInfo.y == -1 ? 0 : _windowInfo.y;
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#endif
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info.width = _windowInfo.width;
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info.height = _windowInfo.height;
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info.flags = _windowInfo.flags;
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ISystemWindowManager* windowMgr = CC_GET_PLATFORM_INTERFACE(ISystemWindowManager);
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windowMgr->createWindow(info);
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});
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#endif
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if (_debuggerInfo.enabled) {
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setDebugIpAndPort(_debuggerInfo.address, _debuggerInfo.port, _debuggerInfo.pauseOnStart);
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}
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int ret = cc::CocosApplication::init();
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if (ret != 0) {
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return ret;
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}
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setXXTeaKey(_xxteaKey);
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runScript("jsb-adapter/web-adapter.js");
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runScript("main.js");
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return 0;
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}
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} // namespace cc
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