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https://github.com/cocos/cocos-engine.git
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* 1. Modify the parameters of the creation window 2. Modify the relationship between platform and interface 3. Rename vibrate to vibrator in linux and QNX * Fix empty platform implementation * Fix empty platform implementation * Modify mac and ios createwindow interface * Create a centered window by default * Mobile platforms do not require window creation
104 lines
3.5 KiB
C++
104 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <thread>
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#include "platform/android/AndroidPlatform.h"
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#include "platform/java/jni/glue/JniNativeGlue.h"
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#include "platform/java/modules/Accelerometer.h"
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#include "platform/java/modules/Battery.h"
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#include "platform/java/modules/Network.h"
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#include "platform/java/modules/SystemWindow.h"
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#include "platform/java/modules/Vibrator.h"
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#include "modules/Screen.h"
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#include "modules/System.h"
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namespace cc {
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AndroidPlatform::AndroidPlatform() {
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_jniNativeGlue = JNI_NATIVE_GLUE();
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}
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int AndroidPlatform::init() {
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registerInterface(std::make_shared<Accelerometer>());
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registerInterface(std::make_shared<Battery>());
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registerInterface(std::make_shared<Network>());
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registerInterface(std::make_shared<Screen>());
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registerInterface(std::make_shared<System>());
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registerInterface(std::make_shared<SystemWindow>());
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registerInterface(std::make_shared<Vibrator>());
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return 0;
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}
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int AndroidPlatform::getSdkVersion() const {
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return _jniNativeGlue->getSdkVersion();
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}
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int32_t AndroidPlatform::run(int argc, const char** argv) {
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std::thread mainLogicThread([this, argc, argv]() {
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waitWindowInitialized();
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UniversalPlatform::run(argc, argv);
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onDestory();
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});
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mainLogicThread.detach();
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_jniNativeGlue->waitRunning();
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return 0;
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}
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void AndroidPlatform::waitWindowInitialized() {
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_jniNativeGlue->setRunning(true);
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while (_jniNativeGlue->isRunning()) {
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pollEvent();
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NativeWindowType* wndHandle = _jniNativeGlue->getWindowHandler();
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if (wndHandle != nullptr) {
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break;
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}
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//std::this_thread::sleep_for(std::chrono::nanoseconds(100));
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}
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_jniNativeGlue->setEventDispatch(this);
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}
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int32_t AndroidPlatform::loop() {
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while (_jniNativeGlue->isRunning()) {
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pollEvent();
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runTask();
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}
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return 0;
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}
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void AndroidPlatform::pollEvent() {
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_jniNativeGlue->execCommand();
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_jniNativeGlue->flushTasksOnGameThread();
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}
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void* AndroidPlatform::getActivity() {
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return _jniNativeGlue->getActivity();
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}
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void* AndroidPlatform::getEnv() {
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return _jniNativeGlue->getEnv();
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}
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}; // namespace cc
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