Files
cocos-engine/native/cocos/platform/android/FileUtils-android.cpp
2021-05-21 10:43:22 +08:00

246 lines
7.9 KiB
C++

/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2021 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#if CC_PLATFORM == CC_PLATFORM_ANDROID
#include "platform/android/FileUtils-android.h"
#include <sys/stat.h>
#include <cstdlib>
#include "android/asset_manager.h"
#include "android/asset_manager_jni.h"
#include "base/Log.h"
#include "base/ZipUtils.h"
#include "platform/java/jni/JniHelper.h"
#include "platform/java/jni/JniImp.h"
#define LOG_TAG "FileUtils-android.cpp"
#define LOGD(...) __android_log_print(ANDROID_LOG_DEBUG, LOG_TAG, __VA_ARGS__)
#define ASSETS_FOLDER_NAME "@assets/"
#ifndef JCLS_HELPER
#define JCLS_HELPER "com/cocos/lib/CocosHelper"
#endif
namespace cc {
AAssetManager *FileUtilsAndroid::assetmanager = nullptr;
ZipFile * FileUtilsAndroid::obbfile = nullptr;
void FileUtilsAndroid::setassetmanager(AAssetManager *a) {
if (nullptr == a) {
LOGD("setassetmanager : received unexpected nullptr parameter");
return;
}
cc::FileUtilsAndroid::assetmanager = a;
}
FileUtils *FileUtils::getInstance() {
if (s_sharedFileUtils == nullptr) {
s_sharedFileUtils = new FileUtilsAndroid();
if (!s_sharedFileUtils->init()) {
delete s_sharedFileUtils;
s_sharedFileUtils = nullptr;
CC_LOG_DEBUG("ERROR: Could not init CCFileUtilsAndroid");
}
}
return s_sharedFileUtils;
}
FileUtilsAndroid::FileUtilsAndroid() = default;
FileUtilsAndroid::~FileUtilsAndroid() {
if (obbfile) {
delete obbfile;
obbfile = nullptr;
}
}
bool FileUtilsAndroid::init() {
_defaultResRootPath = ASSETS_FOLDER_NAME;
std::string assetsPath(getObbFilePathJNI());
if (assetsPath.find("/obb/") != std::string::npos) {
obbfile = new ZipFile(assetsPath);
}
return FileUtils::init();
}
bool FileUtilsAndroid::isFileExistInternal(const std::string &strFilePath) const {
if (strFilePath.empty()) {
return false;
}
bool bFound = false;
// Check whether file exists in apk.
if (strFilePath[0] != '/') {
const char *s = strFilePath.c_str();
// Found "@assets/" at the beginning of the path and we don't want it
if (strFilePath.find(ASSETS_FOLDER_NAME) == 0) s += strlen(ASSETS_FOLDER_NAME);
if (obbfile && obbfile->fileExists(s)) {
bFound = true;
} else if (FileUtilsAndroid::assetmanager) {
AAsset *aa = AAssetManager_open(FileUtilsAndroid::assetmanager, s, AASSET_MODE_UNKNOWN);
if (aa) {
bFound = true;
AAsset_close(aa);
} else {
// CC_LOG_DEBUG("[AssetManager] ... in APK %s, found = false!", strFilePath.c_str());
}
}
} else {
FILE *fp = fopen(strFilePath.c_str(), "r");
if (fp) {
bFound = true;
fclose(fp);
}
}
return bFound;
}
bool FileUtilsAndroid::isDirectoryExistInternal(const std::string &testDirPath) const {
if (testDirPath.empty()) {
return false;
}
std::string dirPath = testDirPath;
if (dirPath[dirPath.length() - 1] == '/') {
dirPath[dirPath.length() - 1] = '\0';
}
// find absolute path in flash memory
if (dirPath[0] == '/') {
CC_LOG_DEBUG("find in flash memory dirPath(%s)", dirPath.c_str());
struct stat st;
if (stat(dirPath.c_str(), &st) == 0) {
return S_ISDIR(st.st_mode);
}
} else {
// find it in apk's assets dir
// Found "@assets/" at the beginning of the path and we don't want it
CC_LOG_DEBUG("find in apk dirPath(%s)", dirPath.c_str());
const char *s = dirPath.c_str();
if (dirPath.find(_defaultResRootPath) == 0) {
s += _defaultResRootPath.length();
}
if (FileUtilsAndroid::assetmanager) {
AAssetDir *aa = AAssetManager_openDir(FileUtilsAndroid::assetmanager, s);
if (aa && AAssetDir_getNextFileName(aa)) {
AAssetDir_close(aa);
return true;
}
}
}
return false;
}
bool FileUtilsAndroid::isAbsolutePath(const std::string &strPath) const {
// On Android, there are two situations for full path.
// 1) Files in APK, e.g. assets/path/path/file.png
// 2) Files not in APK, e.g. /data/data/org.cocos2dx.hellocpp/cache/path/path/file.png, or /sdcard/path/path/file.png.
// So these two situations need to be checked on Android.
return strPath[0] == '/' || strPath.find(ASSETS_FOLDER_NAME) == 0;
}
FileUtils::Status FileUtilsAndroid::getContents(const std::string &filename, ResizableBuffer *buffer) {
if (filename.empty()) {
return FileUtils::Status::NotExists;
}
std::string fullPath = fullPathForFilename(filename);
if (fullPath.empty()) {
return FileUtils::Status::NotExists;
}
if (fullPath[0] == '/') {
return FileUtils::getContents(fullPath, buffer);
}
std::string relativePath;
size_t position = fullPath.find(ASSETS_FOLDER_NAME);
if (0 == position) {
// "@assets/" is at the beginning of the path and we don't want it
relativePath += fullPath.substr(strlen(ASSETS_FOLDER_NAME));
} else {
relativePath = fullPath;
}
if (obbfile) {
if (obbfile->getFileData(relativePath, buffer)) {
return FileUtils::Status::OK;
}
}
if (nullptr == assetmanager) {
LOGD("... FileUtilsAndroid::assetmanager is nullptr");
return FileUtils::Status::NotInitialized;
}
AAsset *asset = AAssetManager_open(assetmanager, relativePath.data(), AASSET_MODE_UNKNOWN);
if (nullptr == asset) {
LOGD("asset (%s) is nullptr", filename.c_str());
return FileUtils::Status::OpenFailed;
}
auto size = AAsset_getLength(asset);
buffer->resize(size);
int readsize = AAsset_read(asset, buffer->buffer(), size);
AAsset_close(asset);
if (readsize < size) {
if (readsize >= 0) {
buffer->resize(readsize);
}
return FileUtils::Status::ReadFailed;
}
return FileUtils::Status::OK;
}
std::string FileUtilsAndroid::getWritablePath() const {
// Fix for Nexus 10 (Android 4.2 multi-user environment)
// the path is retrieved through Java Context.getCacheDir() method
std::string dir;
std::string tmp = JniHelper::callStaticStringMethod(JCLS_HELPER, "getWritablePath");
if (tmp.length() > 0) {
dir.append(tmp).append("/");
return dir;
}
return "";
}
} // namespace cc
#endif // CC_PLATFORM == CC_PLATFORM_ANDROID