Files
cocos-engine/native/cocos/renderer/core/ProgramLib.cpp
hyde zhou 8c612a3bbb [pipeline] add native pipeline ubo uploading (#14061)
* merge v3.7.0-pipeline

* pass done

* fix const reference return type

* add uniform block buiding

* fix const cast

* fix const

* fix mtl const

* integrating native program library

* native pipeline workflow updated

* adding ubo binding

* Solve the problem of the version attribute of pass (#87)

* ubo upload added

* adding camera ubo

* add constant name

* update uniform buffer

* adding execution resources

* per pass ubo added

* fix bugs

* ubo added

* fix render pass bug

* bind set added

* adding ubo uploading

* shader binding overwrite added

* shader binding overwrite added

* add missing header

* draw updated

* ubo updated

* fix main light ubo

* pass ubo added

* lint

* fix custom pipeline window resize issue. (#88)

* fix lint

* fix assert

* remove texture1d

* fix constantMacros

* lint

* fixed: native custom pipeline graphics pipeline state leak. (#89)

* lint

* skybox added

* skip subpass input binding rewrite (#90)

* per pass descriptor set modified

* adding blit

* fix material

* fix fg get usage (#91)

* fix barrier fetch

* fix ios bug

* fix barrier

* support cc builtin overwrite

* try fix shadowMap

* refactor resources

* update blit

* add render graph binding

* fix shader bugs

* fix blit

* fix bugs

* remove unnessary barriers

* fix init

* fix addCameraQuad

* fix raster view order

---------

Co-authored-by: GengineJS <476393671@qq.com>
Co-authored-by: Zach Lee <bluesky013@126.com>
Co-authored-by: Zeqiang Li <zeqiang-li@outlook.com>
2023-02-01 17:46:34 +08:00

499 lines
19 KiB
C++

/****************************************************************************
Copyright (c) 2021-2023 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/core/ProgramLib.h"
#include <algorithm>
#include <cstdint>
#include <numeric>
#include <ostream>
#include "ProgramUtils.h"
#include "base/Log.h"
#include "core/assets/EffectAsset.h"
#include "renderer/gfx-base/GFXDevice.h"
#include "renderer/pipeline/custom/RenderInterfaceTypes.h"
namespace cc {
namespace {
void insertBuiltinBindings(const IProgramInfo &tmpl, ITemplateInfo &tmplInfo, const pipeline::DescriptorSetLayoutInfos &source,
const ccstd::string &type, ccstd::vector<gfx::DescriptorSetLayoutBinding> *outBindings) {
CC_ASSERT(type == "locals" || type == "globals");
const auto &target = type == "globals" ? tmpl.builtins.globals : tmpl.builtins.locals;
// Blocks
ccstd::vector<gfx::UniformBlock> tempBlocks{};
for (const auto &b : target.blocks) {
auto infoIt = source.blocks.find(b.name);
if (infoIt == source.blocks.end()) {
CC_LOG_WARNING("builtin UBO '%s' not available !", b.name.c_str());
continue;
}
const auto &info = infoIt->second;
const auto bindingsIter = std::find_if(source.bindings.begin(), source.bindings.end(), [&info](const auto &bd) -> bool { return bd.binding == info.binding; });
if (bindingsIter == source.bindings.end()) {
CC_LOG_WARNING("builtin UBO '%s' not available !", b.name.c_str());
continue;
}
tempBlocks.emplace_back(info);
if (outBindings != nullptr && std::count_if(outBindings->begin(), outBindings->end(), [&bindingsIter](const auto &b) { return b.binding == bindingsIter->binding; }) == 0) {
outBindings->emplace_back(*bindingsIter);
}
}
tmplInfo.shaderInfo.blocks.insert(tmplInfo.shaderInfo.blocks.begin(), tempBlocks.begin(), tempBlocks.end());
// SamplerTextures
ccstd::vector<gfx::UniformSamplerTexture> tempSamplerTextures;
for (const auto &s : target.samplerTextures) {
auto infoIt = source.samplers.find(s.name);
if (infoIt == source.samplers.end()) {
CC_LOG_WARNING("builtin samplerTexture '%s' not available !", s.name.c_str());
continue;
}
const auto &info = infoIt->second;
const auto binding = std::find_if(source.bindings.begin(), source.bindings.end(), [&info](const auto &bd) {
return bd.binding == info.binding;
});
if (binding == source.bindings.end() || !(binding->descriptorType & gfx::DESCRIPTOR_SAMPLER_TYPE)) {
CC_LOG_WARNING("builtin samplerTexture '%s' not available !", s.name.c_str());
continue;
}
tempSamplerTextures.emplace_back(info);
if (outBindings != nullptr && std::count_if(outBindings->begin(), outBindings->end(), [&binding](const auto &b) { return b.binding == binding->binding; }) == 0) {
outBindings->emplace_back(*binding);
}
}
tmplInfo.shaderInfo.samplerTextures.insert(tmplInfo.shaderInfo.samplerTextures.begin(), tempSamplerTextures.begin(), tempSamplerTextures.end());
if (outBindings != nullptr) {
std::stable_sort(outBindings->begin(), outBindings->end(), [](const auto &a, const auto &b) {
return a.binding < b.binding;
});
}
}
int32_t getSize(const IBlockInfo &block) {
auto s = 0;
for (const auto &m : block.members) {
s += static_cast<int>(getTypeSize(m.type) * m.count);
}
return s;
}
} // namespace
const char *getDeviceShaderVersion(const gfx::Device *device) {
switch (device->getGfxAPI()) {
case gfx::API::GLES2:
case gfx::API::WEBGL:
return "glsl1";
case gfx::API::GLES3:
case gfx::API::WEBGL2:
return "glsl3";
default:
return "glsl4";
}
}
//
static void copyDefines(const ccstd::vector<IDefineInfo> &from, ccstd::vector<IDefineRecord> &to) {
to.resize(from.size());
for (size_t i = 0, len = from.size(); i < len; ++i) {
to[i].name = from[i].name;
to[i].type = from[i].type;
to[i].range = from[i].range;
to[i].options = from[i].options;
to[i].defaultVal = from[i].defaultVal;
}
}
// IProgramInfo
void IProgramInfo::copyFrom(const IShaderInfo &o) {
name = o.name;
hash = o.hash;
glsl4 = o.glsl4;
glsl3 = o.glsl3;
glsl1 = o.glsl1;
builtins = o.builtins;
copyDefines(o.defines, defines);
blocks = o.blocks;
samplerTextures = o.samplerTextures;
attributes = o.attributes;
samplers = o.samplers;
textures = o.textures;
buffers = o.buffers;
images = o.images;
subpassInputs = o.subpassInputs;
descriptors = o.descriptors;
}
ProgramLib::ProgramLib() {
ProgramLib::instance = this;
}
ProgramLib::~ProgramLib() {
ProgramLib::instance = nullptr;
#if CC_DEBUG
for (const auto &cache : _cache) {
if (cache.second->getRefCount() > 1) {
CC_LOG_WARNING("ProgramLib cache: %s ref_count is %d and may leak", cache.second->getName().c_str(), cache.second->getRefCount());
}
}
#endif
}
//
/*static*/
ProgramLib *ProgramLib::instance = nullptr;
ProgramLib *ProgramLib::getInstance() {
return ProgramLib::instance;
}
void ProgramLib::registerEffect(EffectAsset *effect) {
for (auto &shader : effect->_shaders) {
auto *tmpl = define(shader);
tmpl->effectName = effect->getName();
}
render::addEffectDefaultProperties(*effect);
}
IProgramInfo *ProgramLib::define(IShaderInfo &shader) {
auto itCurrTmpl = _templates.find(shader.name);
if (itCurrTmpl != _templates.end() && itCurrTmpl->second.hash == shader.hash) {
return &itCurrTmpl->second;
}
IProgramInfo &tmpl = _templates[shader.name];
tmpl.copyFrom(shader);
render::populateMacros(tmpl);
if (_templateInfos.count(tmpl.hash) == 0) {
ITemplateInfo tmplInfo{};
// cache material-specific descriptor set layout
tmplInfo.samplerStartBinding = static_cast<int32_t>(tmpl.blocks.size());
tmplInfo.bindings = {};
tmplInfo.blockSizes = {};
for (const auto &block : tmpl.blocks) {
tmplInfo.blockSizes.emplace_back(getSize(block));
tmplInfo.bindings.emplace_back();
auto &bindingsInfo = tmplInfo.bindings.back();
bindingsInfo.binding = block.binding;
bindingsInfo.descriptorType = gfx::DescriptorType::UNIFORM_BUFFER;
bindingsInfo.count = 1;
bindingsInfo.stageFlags = block.stageFlags;
ccstd::vector<gfx::Uniform> uniforms;
{
// construct uniforms
uniforms.reserve(block.members.size());
for (const auto &member : block.members) {
uniforms.emplace_back();
auto &info = uniforms.back();
info.name = member.name;
info.type = member.type;
info.count = member.count;
}
}
tmplInfo.shaderInfo.blocks.emplace_back();
auto &blocksInfo = tmplInfo.shaderInfo.blocks.back();
blocksInfo.set = static_cast<uint32_t>(pipeline::SetIndex::MATERIAL);
blocksInfo.binding = block.binding;
blocksInfo.name = block.name;
blocksInfo.members = uniforms;
blocksInfo.count = 1; // effect compiler guarantees block count = 1
}
for (const auto &samplerTexture : tmpl.samplerTextures) {
tmplInfo.bindings.emplace_back();
auto &descriptorLayoutBindingInfo = tmplInfo.bindings.back();
descriptorLayoutBindingInfo.binding = samplerTexture.binding;
descriptorLayoutBindingInfo.descriptorType = gfx::DescriptorType::SAMPLER_TEXTURE;
descriptorLayoutBindingInfo.count = samplerTexture.count;
descriptorLayoutBindingInfo.stageFlags = samplerTexture.stageFlags;
tmplInfo.shaderInfo.samplerTextures.emplace_back();
auto &samplerTextureInfo = tmplInfo.shaderInfo.samplerTextures.back();
samplerTextureInfo.set = static_cast<uint32_t>(pipeline::SetIndex::MATERIAL);
samplerTextureInfo.binding = samplerTexture.binding;
samplerTextureInfo.name = samplerTexture.name;
samplerTextureInfo.type = samplerTexture.type;
samplerTextureInfo.count = samplerTexture.count;
}
for (const auto &sampler : tmpl.samplers) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
sampler.binding,
gfx::DescriptorType::SAMPLER,
sampler.count,
sampler.stageFlags});
tmplInfo.shaderInfo.samplers.emplace_back(gfx::UniformSampler{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
sampler.binding,
sampler.name,
sampler.count,
});
}
for (const auto &texture : tmpl.textures) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
texture.binding,
gfx::DescriptorType::TEXTURE,
texture.count,
texture.stageFlags});
tmplInfo.shaderInfo.textures.emplace_back(gfx::UniformTexture{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
texture.binding,
texture.name,
texture.type,
texture.count,
});
}
for (const auto &buffer : tmpl.buffers) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
buffer.binding,
gfx::DescriptorType::STORAGE_BUFFER,
1,
buffer.stageFlags});
tmplInfo.shaderInfo.buffers.emplace_back(gfx::UniformStorageBuffer{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
buffer.binding,
buffer.name,
1,
buffer.memoryAccess}); // effect compiler guarantees buffer count = 1
}
for (const auto &image : tmpl.images) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
image.binding,
gfx::DescriptorType::STORAGE_IMAGE,
image.count,
image.stageFlags});
tmplInfo.shaderInfo.images.emplace_back(gfx::UniformStorageImage{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
image.binding,
image.name,
image.type,
image.count,
image.memoryAccess});
}
for (const auto &subpassInput : tmpl.subpassInputs) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
subpassInput.binding,
gfx::DescriptorType::INPUT_ATTACHMENT,
subpassInput.count,
subpassInput.stageFlags});
tmplInfo.shaderInfo.subpassInputs.emplace_back(gfx::UniformInputAttachment{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
subpassInput.binding,
subpassInput.name,
subpassInput.count});
}
tmplInfo.gfxAttributes = {};
for (auto &attr : tmpl.attributes) {
tmplInfo.gfxAttributes.emplace_back();
auto &info = tmplInfo.gfxAttributes.back();
info.name = attr.name;
info.format = attr.format;
info.isNormalized = attr.isNormalized;
info.stream = 0;
info.isInstanced = attr.isInstanced;
info.location = attr.location;
}
insertBuiltinBindings(tmpl, tmplInfo, pipeline::localDescriptorSetLayout, "locals", nullptr);
tmplInfo.shaderInfo.stages.emplace_back();
auto &vertexShaderInfo = tmplInfo.shaderInfo.stages.back();
vertexShaderInfo.stage = gfx::ShaderStageFlagBit::VERTEX;
vertexShaderInfo.source = "";
tmplInfo.shaderInfo.stages.emplace_back();
auto &fragmentShaderInfo = tmplInfo.shaderInfo.stages.back();
fragmentShaderInfo.stage = gfx::ShaderStageFlagBit::FRAGMENT;
fragmentShaderInfo.source = "";
tmplInfo.handleMap = render::genHandles(tmpl);
tmplInfo.setLayouts = {};
_templateInfos[tmpl.hash] = tmplInfo;
}
return &tmpl;
}
/**
* @en Gets the shader template with its name
* @zh 通过名字获取 Shader 模板
* @param name Target shader name
*/
const IProgramInfo *ProgramLib::getTemplate(const ccstd::string &name) const {
auto it = _templates.find(name);
return it != _templates.end() ? &it->second : nullptr;
}
/**
* @en Gets the shader template info with its name
* @zh 通过名字获取 Shader 模版信息
* @param name Target shader name
*/
ITemplateInfo *ProgramLib::getTemplateInfo(const ccstd::string &name) {
auto it = _templates.find(name);
CC_ASSERT(it != _templates.end());
auto hash = it->second.hash;
auto itInfo = _templateInfos.find(hash);
return itInfo != _templateInfos.end() ? &itInfo->second : nullptr;
}
/**
* @en Gets the pipeline layout of the shader template given its name
* @zh 通过名字获取 Shader 模板相关联的管线布局
* @param name Target shader name
*/
gfx::DescriptorSetLayout *ProgramLib::getDescriptorSetLayout(gfx::Device *device, const ccstd::string &name, bool isLocal) {
auto itTmpl = _templates.find(name);
CC_ASSERT(itTmpl != _templates.end());
const auto &tmpl = itTmpl->second;
auto itTplInfo = _templateInfos.find(tmpl.hash);
if (itTplInfo == _templateInfos.end()) {
return nullptr;
}
auto &tmplInfo = itTplInfo->second;
if (tmplInfo.setLayouts.empty()) {
gfx::DescriptorSetLayoutInfo info;
tmplInfo.setLayouts.resize(static_cast<size_t>(pipeline::SetIndex::COUNT));
info.bindings = tmplInfo.bindings;
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::MATERIAL), device->createDescriptorSetLayout(info));
info.bindings = pipeline::localDescriptorSetLayout.bindings;
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::LOCAL), device->createDescriptorSetLayout(info));
}
return tmplInfo.setLayouts.at(isLocal ? static_cast<uint32_t>(pipeline::SetIndex::LOCAL) : static_cast<uint32_t>(pipeline::SetIndex::MATERIAL));
}
ccstd::string ProgramLib::getKey(const ccstd::string &name, const MacroRecord &defines) {
auto itTpl = _templates.find(name);
CC_ASSERT(itTpl != _templates.end());
auto &tmpl = itTpl->second;
return render::getVariantKey(tmpl, defines);
}
void ProgramLib::destroyShaderByDefines(const MacroRecord &defines) {
if (defines.empty()) return;
ccstd::vector<ccstd::string> defineValues;
for (const auto &i : defines) {
defineValues.emplace_back(i.first + macroRecordAsString(i.second));
}
ccstd::vector<ccstd::string> matchedKeys;
for (const auto &i : _cache) {
bool matched = true;
for (const auto &v : defineValues) {
if (i.first.find(v) == ccstd::string::npos) {
matched = false;
break;
}
}
if (matched) {
matchedKeys.emplace_back(i.first);
}
}
for (const auto &key : matchedKeys) {
CC_LOG_DEBUG("destroyed shader %s", key.c_str());
_cache[key]->destroy();
_cache.erase(key);
}
}
gfx::Shader *ProgramLib::getGFXShader(gfx::Device *device, const ccstd::string &name, MacroRecord &defines,
render::PipelineRuntime *pipeline, ccstd::string *keyOut) {
for (const auto &it : pipeline->getMacros()) {
defines[it.first] = it.second;
}
ccstd::string key;
if (!keyOut) {
key = getKey(name, defines);
} else {
key = *keyOut;
}
auto itRes = _cache.find(key);
if (itRes != _cache.end()) {
// CC_LOG_DEBUG("Found ProgramLib::_cache[%s]=%p, defines: %d", key.c_str(), itRes->second, defines.size());
return itRes->second;
}
auto itTpl = _templates.find(name);
CC_ASSERT(itTpl != _templates.end());
const auto &tmpl = itTpl->second;
const auto itTplInfo = _templateInfos.find(tmpl.hash);
CC_ASSERT(itTplInfo != _templateInfos.end());
auto &tmplInfo = itTplInfo->second;
if (!tmplInfo.pipelineLayout) {
getDescriptorSetLayout(device, name); // ensure set layouts have been created
insertBuiltinBindings(tmpl, tmplInfo, pipeline::globalDescriptorSetLayout, "globals", nullptr);
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::GLOBAL), pipeline->getDescriptorSetLayout());
tmplInfo.pipelineLayout = device->createPipelineLayout(gfx::PipelineLayoutInfo{tmplInfo.setLayouts.get()});
}
ccstd::vector<IMacroInfo> macroArray = render::prepareDefines(defines, tmpl.defines);
std::stringstream ss;
ss << std::endl;
for (const auto &m : macroArray) {
ss << "#define " << m.name << " " << m.value << std::endl;
}
auto prefix = pipeline->getConstantMacros() + tmpl.constantMacros + ss.str();
const IShaderSource *src = &tmpl.glsl3;
const auto *deviceShaderVersion = getDeviceShaderVersion(device);
if (deviceShaderVersion) {
src = tmpl.getSource(deviceShaderVersion);
} else {
CC_LOG_ERROR("Invalid GFX API!");
}
tmplInfo.shaderInfo.stages[0].source = prefix + src->vert;
tmplInfo.shaderInfo.stages[1].source = prefix + src->frag;
// strip out the active attributes only, instancing depend on this
tmplInfo.shaderInfo.attributes = render::getActiveAttributes(tmpl, tmplInfo.gfxAttributes, defines);
tmplInfo.shaderInfo.name = render::getShaderInstanceName(name, macroArray);
auto *shader = device->createShader(tmplInfo.shaderInfo);
_cache[key] = shader;
// CC_LOG_DEBUG("ProgramLib::_cache[%s]=%p, defines: %d", key.c_str(), shader, defines.size());
return shader;
}
} // namespace cc