Files
cocos-engine/native/cocos/renderer/core/ProgramLib.cpp
minggo 444bfe31c4 Refactor CC_NEW/CC_DELETE (#10810)
* replace CC_NEW/CC_DELETE with ccnew/delete
2022-04-21 16:39:34 +08:00

715 lines
28 KiB
C++

/****************************************************************************
Copyright (c) 2021 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "renderer/core/ProgramLib.h"
#include <algorithm>
#include <cstdint>
#include <numeric>
#include <ostream>
#include "base/Log.h"
#include "core/assets/EffectAsset.h"
#include "renderer/gfx-base/GFXDevice.h"
#include "renderer/pipeline/Define.h"
#include "renderer/pipeline/RenderPipeline.h"
#include "renderer/pipeline/custom/RenderInterfaceTypes.h"
namespace cc {
namespace {
int32_t getBitCount(int32_t cnt) {
return std::ceil(std::log2(std::max(cnt, 2))); // std::max checks number types
}
bool recordAsBool(const MacroRecord::mapped_type &v) {
if (cc::holds_alternative<bool>(v)) {
return cc::get<bool>(v);
}
if (cc::holds_alternative<ccstd::string>(v)) {
return cc::get<ccstd::string>(v) == "true";
}
if (cc::holds_alternative<int32_t>(v)) {
return cc::get<int32_t>(v);
}
return false;
}
ccstd::string recordAsString(const MacroRecord::mapped_type &v) {
if (cc::holds_alternative<bool>(v)) {
return cc::get<bool>(v) ? "1" : "0";
}
if (cc::holds_alternative<ccstd::string>(v)) {
return cc::get<ccstd::string>(v);
}
if (cc::holds_alternative<int32_t>(v)) {
return std::to_string(cc::get<int32_t>(v));
}
return "";
}
ccstd::string mapDefine(const IDefineInfo &info, const cc::optional<MacroRecord::mapped_type> &def) {
if (info.type == "boolean") {
return def.has_value() ? (recordAsBool(def.value()) ? "1" : "0") : "0";
}
if (info.type == "string") {
return def.has_value() ? recordAsString(def.value()) : info.options.value()[0];
}
if (info.type == "number") {
return def.has_value() ? recordAsString(def.value()) : std::to_string(info.range.value()[0]);
}
CC_LOG_WARNING("unknown define type '%s', name: %s", info.type.c_str(), info.name.c_str());
return "-1"; // should neven happen
}
ccstd::vector<IMacroInfo> prepareDefines(const MacroRecord &records, const ccstd::vector<IDefineRecord> &defList) {
ccstd::vector<IMacroInfo> macros{};
for (const auto &tmp : defList) {
const auto &name = tmp.name;
auto it = records.find(name);
auto value = mapDefine(tmp, it == records.end() ? cc::nullopt : cc::optional<MacroValue>(it->second));
bool isDefault = it == records.end() || (cc::holds_alternative<ccstd::string>(it->second) && cc::get<ccstd::string>(it->second) == "0");
macros.emplace_back();
auto &info = macros.back();
info.name = name;
info.value = value;
info.isDefault = isDefault;
}
return macros;
}
ccstd::string getShaderInstanceName(const ccstd::string &name, const ccstd::vector<IMacroInfo> &macros) {
std::stringstream ret;
ret << name;
for (const auto &cur : macros) {
if (!cur.isDefault) {
ret << "|" << cur.name << cur.value;
}
}
return ret.str();
}
void insertBuiltinBindings(const IProgramInfo &tmpl, ITemplateInfo &tmplInfo, const pipeline::DescriptorSetLayoutInfos &source,
const ccstd::string &type, ccstd::vector<gfx::DescriptorSetLayoutBinding> *outBindings) {
CC_ASSERT(type == "locals" || type == "globals");
const auto &target = type == "globals" ? tmpl.builtins.globals : tmpl.builtins.locals;
// Blocks
ccstd::vector<gfx::UniformBlock> tempBlocks{};
for (const auto &b : target.blocks) {
auto infoIt = source.blocks.find(b.name);
if (infoIt == source.blocks.end()) {
CC_LOG_WARNING("builtin UBO '%s' not available !", b.name.c_str());
continue;
}
const auto &info = infoIt->second;
const auto bindingsIter = std::find_if(source.bindings.begin(), source.bindings.end(), [&info](const auto &bd) -> bool { return bd.binding == info.binding; });
if (bindingsIter == source.bindings.end()) {
CC_LOG_WARNING("builtin UBO '%s' not available !", b.name.c_str());
continue;
}
tempBlocks.emplace_back(info);
if (outBindings != nullptr && std::count_if(outBindings->begin(), outBindings->end(), [&bindingsIter](const auto &b) { return b.binding == bindingsIter->binding; }) == 0) {
outBindings->emplace_back(*bindingsIter);
}
}
tmplInfo.shaderInfo.blocks.insert(tmplInfo.shaderInfo.blocks.begin(), tempBlocks.begin(), tempBlocks.end());
// SamplerTextures
ccstd::vector<gfx::UniformSamplerTexture> tempSamplerTextures;
for (const auto &s : target.samplerTextures) {
auto infoIt = source.samplers.find(s.name);
if (infoIt == source.samplers.end()) {
CC_LOG_WARNING("builtin samplerTexture '%s' not available !", s.name.c_str());
continue;
}
const auto &info = infoIt->second;
const auto binding = std::find_if(source.bindings.begin(), source.bindings.end(), [&info](const auto &bd) {
return bd.binding == info.binding;
});
if (binding == source.bindings.end() || !(binding->descriptorType & gfx::DESCRIPTOR_SAMPLER_TYPE)) {
CC_LOG_WARNING("builtin samplerTexture '%s' not available !", s.name.c_str());
continue;
}
tempSamplerTextures.emplace_back(info);
if (outBindings != nullptr && std::count_if(outBindings->begin(), outBindings->end(), [&binding](const auto &b) { return b.binding == binding->binding; }) == 0) {
outBindings->emplace_back(*binding);
}
}
tmplInfo.shaderInfo.samplerTextures.insert(tmplInfo.shaderInfo.samplerTextures.begin(), tempSamplerTextures.begin(), tempSamplerTextures.end());
if (outBindings != nullptr) {
std::stable_sort(outBindings->begin(), outBindings->end(), [](const auto &a, const auto &b) {
return a.binding < b.binding;
});
}
}
int32_t getSize(const IBlockInfo &block) {
auto s = 0;
for (const auto &m : block.members) {
s += static_cast<int>(getTypeSize(m.type) * m.count);
}
return s;
}
auto genHandles(const IProgramInfo &tmpl) {
Record<ccstd::string, uint32_t> handleMap{};
// block member handles
for (const auto &block : tmpl.blocks) {
const auto members = block.members;
uint32_t offset = 0;
for (const auto &uniform : members) {
handleMap[uniform.name] = genHandle(block.binding,
uniform.type,
uniform.count,
offset);
offset += (getTypeSize(uniform.type) >> 2) * uniform.count; // assumes no implicit padding, which is guaranteed by effect compiler
}
}
// samplerTexture handles
for (const auto &samplerTexture : tmpl.samplerTextures) {
handleMap[samplerTexture.name] = genHandle(samplerTexture.binding,
samplerTexture.type,
samplerTexture.count);
}
return handleMap;
}
bool dependencyCheck(const ccstd::vector<ccstd::string> &dependencies, const MacroRecord &defines) {
for (const auto &d : dependencies) { // NOLINT(readability-use-anyofallof)
if (d[0] == '!') { // negative dependency
if (defines.find(d.substr(1)) != defines.end()) {
return false;
}
} else if (defines.count(d) == 0 ? true : !recordAsBool(defines.at(d))) {
return false;
}
}
return true;
}
ccstd::vector<gfx::Attribute> getActiveAttributes(const IProgramInfo &tmpl, const ITemplateInfo &tmplInfo, const MacroRecord &defines) {
ccstd::vector<gfx::Attribute> out{};
const auto & attributes = tmpl.attributes;
const auto & gfxAttributes = tmplInfo.gfxAttributes;
for (auto i = 0; i < attributes.size(); i++) {
if (!dependencyCheck(attributes[i].defines, defines)) {
continue;
}
out.emplace_back(gfxAttributes[i]);
}
return out;
}
} // namespace
const char *getDeviceShaderVersion(const gfx::Device *device) {
switch (device->getGfxAPI()) {
case gfx::API::GLES2:
case gfx::API::WEBGL:
return "glsl1";
case gfx::API::GLES3:
case gfx::API::WEBGL2:
return "glsl3";
default:
return "glsl4";
}
}
//
static void copyDefines(const ccstd::vector<IDefineInfo> &from, ccstd::vector<IDefineRecord> &to) {
to.resize(from.size());
for (size_t i = 0, len = from.size(); i < len; ++i) {
to[i].name = from[i].name;
to[i].type = from[i].type;
to[i].range = from[i].range;
to[i].options = from[i].options;
to[i].defaultVal = from[i].defaultVal;
}
}
// IProgramInfo
void IProgramInfo::copyFrom(const IShaderInfo &o) {
name = o.name;
hash = o.hash;
glsl4 = o.glsl4;
glsl3 = o.glsl3;
glsl1 = o.glsl1;
builtins = o.builtins;
copyDefines(o.defines, defines);
blocks = o.blocks;
samplerTextures = o.samplerTextures;
attributes = o.attributes;
samplers = o.samplers;
textures = o.textures;
buffers = o.buffers;
images = o.images;
subpassInputs = o.subpassInputs;
}
ProgramLib::ProgramLib() = default;
ProgramLib::~ProgramLib() = default;
//
/*static*/
ProgramLib *ProgramLib::instance = nullptr;
ProgramLib *ProgramLib::getInstance() {
if (!ProgramLib::instance) {
ProgramLib::instance = ccnew ProgramLib();
}
return ProgramLib::instance;
}
void ProgramLib::destroyInstance() {
if (ProgramLib::instance) {
delete ProgramLib::instance;
ProgramLib::instance = nullptr;
}
}
void ProgramLib::registerEffect(EffectAsset *effect) {
for (auto &shader : effect->_shaders) {
auto *tmpl = define(shader);
tmpl->effectName = effect->getName();
}
for (auto &tech : effect->_techniques) {
for (auto &pass : tech.passes) {
// grab default property declaration if there is none
if (pass.propertyIndex != CC_INVALID_INDEX && !pass.properties.has_value()) {
pass.properties = tech.passes[pass.propertyIndex].properties;
}
}
}
}
IProgramInfo *ProgramLib::define(IShaderInfo &shader) {
auto itCurrTmpl = _templates.find(shader.name);
if (itCurrTmpl != _templates.end() && itCurrTmpl->second.hash == shader.hash) {
return &itCurrTmpl->second;
}
IProgramInfo &tmpl = _templates[shader.name];
tmpl.copyFrom(shader);
// calculate option mask offset
int32_t offset = 0;
for (auto &def : tmpl.defines) {
int32_t cnt = 1;
if (def.type == "number") {
auto &range = def.range.value();
cnt = getBitCount(range[1] - range[0] + 1); // inclusive on both ends
def.map = [=](const MacroValue &value) -> int32_t {
if (cc::holds_alternative<int32_t>(value)) {
return cc::get<int32_t>(value) - range[0];
}
if (cc::holds_alternative<bool>(value)) {
return (cc::get<bool>(value) ? 1 : 0) - range[0];
}
CC_ASSERT(false); // We only support macro with int32_t type now.
return 0;
};
} else if (def.type == "string") {
cnt = getBitCount(static_cast<int32_t>(def.options.value().size()));
def.map = [=](const MacroValue &value) -> int32_t {
const auto *pValue = cc::get_if<ccstd::string>(&value);
if (pValue != nullptr) {
auto idx = static_cast<int32_t>(std::find(def.options.value().begin(), def.options.value().end(), *pValue) - def.options.value().begin());
return std::max(0, idx);
}
return 0;
};
} else if (def.type == "boolean") {
def.map = [](const MacroValue &value) -> int32_t {
const auto *pBool = cc::get_if<bool>(&value);
if (pBool != nullptr) {
return *pBool ? 1 : 0;
}
const auto *pInt = cc::get_if<int32_t>(&value);
if (pInt != nullptr) {
return *pInt ? 1 : 0;
}
const auto *pString = cc::get_if<ccstd::string>(&value);
if (pString != nullptr) {
return *pString != "0" || !(*pString).empty() ? 1 : 0;
}
return 0;
};
}
def.offset = offset;
offset += cnt;
}
if (offset > 31) {
tmpl.uber = true;
}
// generate constant macros
{
tmpl.constantMacros.clear();
std::stringstream ss;
for (auto &key : tmpl.builtins.statistics) {
ss << "#define " << key.first << " " << key.second << std::endl;
}
tmpl.constantMacros = ss.str();
}
if (_templateInfos.count(tmpl.hash) == 0) {
ITemplateInfo tmplInfo{};
// cache material-specific descriptor set layout
tmplInfo.samplerStartBinding = static_cast<int32_t>(tmpl.blocks.size());
tmplInfo.bindings = {};
tmplInfo.blockSizes = {};
for (const auto &block : tmpl.blocks) {
tmplInfo.blockSizes.emplace_back(getSize(block));
tmplInfo.bindings.emplace_back();
auto &bindingsInfo = tmplInfo.bindings.back();
bindingsInfo.binding = static_cast<uint>(block.binding);
bindingsInfo.descriptorType = gfx::DescriptorType::UNIFORM_BUFFER;
bindingsInfo.count = 1;
bindingsInfo.stageFlags = block.stageFlags;
ccstd::vector<gfx::Uniform> uniforms;
{
// construct uniforms
uniforms.reserve(block.members.size());
for (const auto &member : block.members) {
uniforms.emplace_back();
auto &info = uniforms.back();
info.name = member.name;
info.type = member.type;
info.count = member.count;
}
}
tmplInfo.shaderInfo.blocks.emplace_back();
auto &blocksInfo = tmplInfo.shaderInfo.blocks.back();
blocksInfo.set = static_cast<uint>(pipeline::SetIndex::MATERIAL);
blocksInfo.binding = static_cast<uint>(block.binding);
blocksInfo.name = block.name;
blocksInfo.members = uniforms;
blocksInfo.count = 1; // effect compiler guarantees block count = 1
}
for (const auto &samplerTexture : tmpl.samplerTextures) {
tmplInfo.bindings.emplace_back();
auto &descriptorLayoutBindingInfo = tmplInfo.bindings.back();
descriptorLayoutBindingInfo.binding = static_cast<uint>(samplerTexture.binding);
descriptorLayoutBindingInfo.descriptorType = gfx::DescriptorType::SAMPLER_TEXTURE;
descriptorLayoutBindingInfo.count = samplerTexture.count;
descriptorLayoutBindingInfo.stageFlags = samplerTexture.stageFlags;
tmplInfo.shaderInfo.samplerTextures.emplace_back();
auto &samplerTextureInfo = tmplInfo.shaderInfo.samplerTextures.back();
samplerTextureInfo.set = static_cast<uint>(pipeline::SetIndex::MATERIAL);
samplerTextureInfo.binding = static_cast<uint>(samplerTexture.binding);
samplerTextureInfo.name = samplerTexture.name;
samplerTextureInfo.type = samplerTexture.type;
samplerTextureInfo.count = samplerTexture.count;
}
for (const auto &sampler : tmpl.samplers) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
static_cast<uint32_t>(sampler.binding),
gfx::DescriptorType::SAMPLER,
sampler.count,
sampler.stageFlags});
tmplInfo.shaderInfo.samplers.emplace_back(gfx::UniformSampler{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
static_cast<uint32_t>(sampler.binding),
sampler.name,
sampler.count,
});
}
for (const auto &texture : tmpl.textures) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
static_cast<uint32_t>(texture.binding),
gfx::DescriptorType::TEXTURE,
texture.count,
texture.stageFlags});
tmplInfo.shaderInfo.textures.emplace_back(gfx::UniformTexture{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
static_cast<uint32_t>(texture.binding),
texture.name,
texture.type,
texture.count,
});
}
for (const auto &buffer : tmpl.buffers) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
static_cast<uint32_t>(buffer.binding),
gfx::DescriptorType::STORAGE_BUFFER,
1,
buffer.stageFlags});
tmplInfo.shaderInfo.buffers.emplace_back(gfx::UniformStorageBuffer{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
static_cast<uint32_t>(buffer.binding),
buffer.name,
1,
buffer.memoryAccess}); // effect compiler guarantees buffer count = 1
}
for (const auto &image : tmpl.images) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
static_cast<uint32_t>(image.binding),
gfx::DescriptorType::STORAGE_IMAGE,
image.count,
image.stageFlags});
tmplInfo.shaderInfo.images.emplace_back(gfx::UniformStorageImage{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
static_cast<uint32_t>(image.binding),
image.name,
image.type,
image.count,
image.memoryAccess});
}
for (const auto &subpassInput : tmpl.subpassInputs) {
tmplInfo.bindings.emplace_back(gfx::DescriptorSetLayoutBinding{
static_cast<uint32_t>(subpassInput.binding),
gfx::DescriptorType::INPUT_ATTACHMENT,
subpassInput.count,
subpassInput.stageFlags});
tmplInfo.shaderInfo.subpassInputs.emplace_back(gfx::UniformInputAttachment{
static_cast<uint32_t>(pipeline::SetIndex::MATERIAL),
static_cast<uint32_t>(subpassInput.binding),
subpassInput.name,
subpassInput.count});
}
tmplInfo.gfxAttributes = {};
for (auto &attr : tmpl.attributes) {
tmplInfo.gfxAttributes.emplace_back();
auto &info = tmplInfo.gfxAttributes.back();
info.name = attr.name;
info.format = attr.format;
info.isNormalized = attr.isNormalized;
info.stream = 0;
info.isInstanced = attr.isInstanced;
info.location = attr.location;
}
insertBuiltinBindings(tmpl, tmplInfo, pipeline::localDescriptorSetLayout, "locals", nullptr);
tmplInfo.shaderInfo.stages.emplace_back();
auto &vertexShaderInfo = tmplInfo.shaderInfo.stages.back();
vertexShaderInfo.stage = gfx::ShaderStageFlagBit::VERTEX;
vertexShaderInfo.source = "";
tmplInfo.shaderInfo.stages.emplace_back();
auto &fragmentShaderInfo = tmplInfo.shaderInfo.stages.back();
fragmentShaderInfo.stage = gfx::ShaderStageFlagBit::FRAGMENT;
fragmentShaderInfo.source = "";
tmplInfo.handleMap = genHandles(tmpl);
tmplInfo.setLayouts = {};
_templateInfos[tmpl.hash] = tmplInfo;
}
return &tmpl;
}
/**
* @en Gets the shader template with its name
* @zh 通过名字获取 Shader 模板
* @param name Target shader name
*/
IProgramInfo *ProgramLib::getTemplate(const ccstd::string &name) {
auto it = _templates.find(name);
return it != _templates.end() ? &it->second : nullptr;
}
/**
* @en Gets the shader template info with its name
* @zh 通过名字获取 Shader 模版信息
* @param name Target shader name
*/
ITemplateInfo *ProgramLib::getTemplateInfo(const ccstd::string &name) {
auto it = _templates.find(name);
assert(it != _templates.end());
auto hash = it->second.hash;
auto itInfo = _templateInfos.find(hash);
return itInfo != _templateInfos.end() ? &itInfo->second : nullptr;
}
/**
* @en Gets the pipeline layout of the shader template given its name
* @zh 通过名字获取 Shader 模板相关联的管线布局
* @param name Target shader name
*/
gfx::DescriptorSetLayout *ProgramLib::getDescriptorSetLayout(gfx::Device *device, const ccstd::string &name, bool isLocal) {
auto itTmpl = _templates.find(name);
assert(itTmpl != _templates.end());
const auto &tmpl = itTmpl->second;
auto itTplInfo = _templateInfos.find(tmpl.hash);
if (itTplInfo == _templateInfos.end()) {
return nullptr;
}
auto &tmplInfo = itTplInfo->second;
if (tmplInfo.setLayouts.empty()) {
gfx::DescriptorSetLayoutInfo info;
tmplInfo.setLayouts.resize(static_cast<size_t>(pipeline::SetIndex::COUNT));
info.bindings = tmplInfo.bindings;
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::MATERIAL), device->createDescriptorSetLayout(info));
info.bindings = pipeline::localDescriptorSetLayout.bindings;
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::LOCAL), device->createDescriptorSetLayout(info));
}
return tmplInfo.setLayouts.at(isLocal ? static_cast<index_t>(pipeline::SetIndex::LOCAL) : static_cast<index_t>(pipeline::SetIndex::MATERIAL));
}
ccstd::string ProgramLib::getKey(const ccstd::string &name, const MacroRecord &defines) {
auto itTpl = _templates.find(name);
assert(itTpl != _templates.end());
auto &tmpl = itTpl->second;
auto &tmplDefs = tmpl.defines;
if (tmpl.uber) {
std::stringstream key;
for (auto &tmplDef : tmplDefs) {
auto itDef = defines.find(tmplDef.name);
if (itDef == defines.end() || !tmplDef.map) {
continue;
}
const auto &value = itDef->second;
auto mapped = tmplDef.map(value);
auto offset = tmplDef.offset;
key << offset << mapped << "|";
}
ccstd::string ret{key.str() + std::to_string(tmpl.hash)};
return ret;
}
uint32_t key = 0;
std::stringstream ss;
for (auto &tmplDef : tmplDefs) {
auto itDef = defines.find(tmplDef.name);
if (itDef == defines.end() || !tmplDef.map) {
continue;
}
const auto &value = itDef->second;
auto mapped = tmplDef.map(value);
auto offset = tmplDef.offset;
key |= (mapped << offset);
}
ss << std::hex << key << "|" << std::to_string(tmpl.hash);
ccstd::string ret{ss.str()};
return ret;
}
void ProgramLib::destroyShaderByDefines(const MacroRecord &defines) {
if (defines.empty()) return;
ccstd::vector<ccstd::string> defineValues;
for (const auto &i : defines) {
defineValues.emplace_back(i.first + recordAsString(i.second));
}
ccstd::vector<ccstd::string> matchedKeys;
for (const auto &i : _cache) {
bool matched = true;
for (const auto &v : defineValues) {
if (i.first.find(v) == ccstd::string::npos) {
matched = false;
break;
}
}
if (matched) {
matchedKeys.emplace_back(i.first);
}
}
for (const auto &key : matchedKeys) {
CC_LOG_DEBUG("destroyed shader %s", key.c_str());
_cache[key]->destroy();
_cache.erase(key);
}
}
gfx::Shader *ProgramLib::getGFXShader(gfx::Device *device, const ccstd::string &name, MacroRecord &defines,
render::PipelineRuntime *pipeline, ccstd::string *keyOut) {
for (const auto &it : pipeline->getMacros()) {
defines[it.first] = it.second;
}
ccstd::string key;
if (!keyOut) {
key = getKey(name, defines);
} else {
key = *keyOut;
}
auto itRes = _cache.find(key);
if (itRes != _cache.end()) {
// CC_LOG_DEBUG("Found ProgramLib::_cache[%s]=%p, defines: %d", key.c_str(), itRes->second, defines.size());
return itRes->second;
}
auto itTpl = _templates.find(name);
assert(itTpl != _templates.end());
const auto &tmpl = itTpl->second;
const auto itTplInfo = _templateInfos.find(tmpl.hash);
assert(itTplInfo != _templateInfos.end());
auto &tmplInfo = itTplInfo->second;
if (!tmplInfo.pipelineLayout) {
getDescriptorSetLayout(device, name); // ensure set layouts have been created
insertBuiltinBindings(tmpl, tmplInfo, pipeline::globalDescriptorSetLayout, "globals", nullptr);
tmplInfo.setLayouts.replace(static_cast<index_t>(pipeline::SetIndex::GLOBAL), pipeline->getDescriptorSetLayout());
tmplInfo.pipelineLayout = device->createPipelineLayout(gfx::PipelineLayoutInfo{tmplInfo.setLayouts.get()});
}
ccstd::vector<IMacroInfo> macroArray = prepareDefines(defines, tmpl.defines);
std::stringstream ss;
ss << std::endl;
for (const auto &m : macroArray) {
ss << "#define " << m.name << " " << m.value << std::endl;
}
auto prefix = pipeline->getConstantMacros() + tmpl.constantMacros + ss.str();
const IShaderSource *src = &tmpl.glsl3;
const auto * deviceShaderVersion = getDeviceShaderVersion(device);
if (deviceShaderVersion) {
src = tmpl.getSource(deviceShaderVersion);
} else {
CC_LOG_ERROR("Invalid GFX API!");
}
tmplInfo.shaderInfo.stages[0].source = prefix + src->vert;
tmplInfo.shaderInfo.stages[1].source = prefix + src->frag;
// strip out the active attributes only, instancing depend on this
tmplInfo.shaderInfo.attributes = getActiveAttributes(tmpl, tmplInfo, defines);
tmplInfo.shaderInfo.name = getShaderInstanceName(name, macroArray);
auto *shader = device->createShader(tmplInfo.shaderInfo);
_cache[key] = shader;
CC_LOG_DEBUG("ProgramLib::_cache[%s]=%p, defines: %d", key.c_str(), shader, defines.size());
return shader;
}
} // namespace cc