mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-06 15:48:37 +08:00
98 lines
3.0 KiB
C++
98 lines
3.0 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "platform/linux/modules/SystemWindow.h"
|
|
|
|
#include "base/Log.h"
|
|
#include "base/Macros.h"
|
|
|
|
// SDL headers
|
|
#include <functional>
|
|
#include "SDL2/SDL.h"
|
|
#include "SDL2/SDL_main.h"
|
|
#include "SDL2/SDL_syswm.h"
|
|
#include "bindings/event/EventDispatcher.h"
|
|
#include "platform/IEventDispatch.h"
|
|
#include "platform/SDLHelper.h"
|
|
|
|
namespace cc {
|
|
SystemWindow::SystemWindow(IEventDispatch *delegate)
|
|
: _sdl(std::make_unique<SDLHelper>(delegate)) {
|
|
}
|
|
|
|
SystemWindow::~SystemWindow() {
|
|
}
|
|
|
|
int SystemWindow::init() {
|
|
return _sdl->init();
|
|
}
|
|
|
|
void SystemWindow::pollEvent(bool *quit) {
|
|
return _sdl->pollEvent(quit);
|
|
}
|
|
|
|
void SystemWindow::swapWindow() {
|
|
_sdl->swapWindow();
|
|
}
|
|
|
|
bool SystemWindow::createWindow(const char *title,
|
|
int w, int h, int flags) {
|
|
_sdl->createWindow(title, w, h, flags);
|
|
_width = w;
|
|
_height = h;
|
|
return true;
|
|
}
|
|
|
|
bool SystemWindow::createWindow(const char *title,
|
|
int x, int y, int w,
|
|
int h, int flags) {
|
|
// Create window
|
|
_sdl->createWindow(title, x, y, w, h, flags);
|
|
_width = w;
|
|
_height = h;
|
|
return true;
|
|
}
|
|
|
|
uintptr_t SystemWindow::getWindowHandler() const {
|
|
return _sdl->getWindowHandler();
|
|
}
|
|
|
|
uintptr_t SystemWindow::getDisplay() const {
|
|
return _sdl->getDisplay();
|
|
}
|
|
|
|
void SystemWindow::setCursorEnabled(bool value) {
|
|
_sdl->setCursorEnabled(value);
|
|
}
|
|
|
|
void SystemWindow::copyTextToClipboard(const ccstd::string &text) {
|
|
//TODO
|
|
}
|
|
|
|
SystemWindow::Size SystemWindow::getViewSize() const {
|
|
return Size{static_cast<float>(_width), static_cast<float>(_height)};
|
|
}
|
|
|
|
} // namespace cc
|