mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
94 lines
2.5 KiB
TypeScript
94 lines
2.5 KiB
TypeScript
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jest.mock(
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'internal:constants',
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() => jest.requireActual('../cocos/core/default-constants'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/audio',
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() => jest.requireActual('../pal/audio/web/player'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/minigame',
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() => jest.requireActual('../pal/minigame/non-minigame'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/system-info',
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() => jest.requireActual('../pal/system-info/web/system-info'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/screen-adapter',
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() => jest.requireActual('../pal/screen-adapter/web/screen-adapter'),
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{ virtual: true, },
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);
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jest.mock(
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'pal/input',
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() => jest.requireActual('../pal/input/web/index'),
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{ virtual: true, },
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);
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jest.mock('../cocos/core/platform/debug', () => {
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const result = {
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__esModule: true, // Use it when dealing with esModules
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...jest.requireActual('../cocos/core/platform/debug')
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};
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const { feed } = require('./utils/log-capture');
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for (const logMethodName of ['warn', 'error', 'warnID', 'errorID']) {
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if (result[logMethodName]) {
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const log = result[logMethodName];
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result[logMethodName] = jest.fn((...args: unknown[]) => {
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if (feed(logMethodName, ...args)) {
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// TODO: this is an old behaviour to shut some warns
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if (logMethodName !== 'warnID') {
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log.call(result, ...args);
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}
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}
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});
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}
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}
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return result;
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});
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jest.mock(
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'cc',
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() => jest.requireActual('../exports/base'),
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{ virtual: true, },
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);
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jest.mock('serialization-test-helper/run-test', () => {
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return require('../tests/core/serialization/run-test');
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}, {
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virtual: true,
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});
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import '../exports/base';
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import { DebugMode } from "../cocos/core/platform/debug";
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import { game, IGameConfig } from '../exports/base';
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import './asset-manager/init';
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import '../cocos/core/gfx/empty/empty-device';
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import '../cocos/3d/skeletal-animation/data-pool-manager';
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import '../cocos/core/animation';
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import '../cocos/2d/utils/dynamic-atlas/atlas-manager';
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const canvas = document.createElement('canvas');
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const div = document.createElement('div');
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const config: IGameConfig = {
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customJointTextureLayouts: [],
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debugMode: DebugMode.INFO,
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renderMode: 3, // Headless Mode
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adapter: {
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canvas: canvas,
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frame: div,
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container: div
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}
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}
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game.init(config);
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game.run(); |