Files
cocos-engine/platforms/native/engine/jsb-editor-support.js
zhakesi d70256b7b5 avoid middileware-2d copping buffer from native to js (#10235)
* avoid middileware-2d copping buffer from native to js

* remove redundant function
2022-03-04 11:48:51 +08:00

178 lines
7.0 KiB
JavaScript

/****************************************************************************
Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// @ts-expect-error jsb polyfills
(function () {
if (!window.middleware) return;
const middleware = window.middleware;
const middlewareMgr = middleware.MiddlewareManager.getInstance();
let reference = 0;
const director = cc.director;
const game = cc.game;
const nativeXYZUVC = middleware.vfmtPosUvColor = 9;
const nativeXYZUVCC = middleware.vfmtPosUvTwoColor = 13;
const vfmtPosUvColor = cc.internal.vfmtPosUvColor;
const vfmtPosUvTwoColor = cc.internal.vfmtPosUvTwoColor;
const renderInfoLookup = middleware.RenderInfoLookup = {};
renderInfoLookup[nativeXYZUVC] = [];
renderInfoLookup[nativeXYZUVCC] = [];
middleware.reset = function () {
middleware.preRenderComponent = null;
middleware.preRenderBufferIndex = 0;
middleware.preRenderBufferType = nativeXYZUVC;
middleware.renderOrder = 0;
middleware.indicesStart = 0;
middleware.resetIndicesStart = false;
};
middleware.reset();
middleware.retain = function () {
reference++;
};
middleware.release = function () {
if (reference === 0) {
cc.warn('middleware reference error: reference count should be greater than 0');
return;
}
reference--;
if (reference === 0) {
const uvcBuffers = renderInfoLookup[nativeXYZUVC];
for (let i = 0; i < uvcBuffers.length; i++) {
cc.UI.MeshRenderData.remove(uvcBuffers[i]);
}
uvcBuffers.length = 0;
const uvccBuffers = renderInfoLookup[nativeXYZUVCC];
for (let i = 0; i < uvccBuffers.length; i++) {
cc.UI.MeshRenderData.remove(uvccBuffers[i]);
}
uvccBuffers.length = 0;
}
};
function CopyNativeBufferToJS (renderer, nativeFormat, jsFormat) {
if (!renderer) return;
const bufferCount = middlewareMgr.getBufferCount(nativeFormat);
for (let i = 0; i < bufferCount; i++) {
const ibBytesLength = middlewareMgr.getIBTypedArrayLength(nativeFormat, i);
const vbBytesLength = middlewareMgr.getVBTypedArrayLength(nativeFormat, i);
const srcIndicesCount = ibBytesLength / 2; // USHORT
const srcVertexCount = vbBytesLength / nativeFormat / 4;
let buffer = renderInfoLookup[nativeFormat][i];
if (!buffer) {
buffer = cc.UI.MeshRenderData.add(jsFormat);
}
const srcVBuf = middlewareMgr.getVBTypedArray(nativeFormat, i);
const srcIBuf = middlewareMgr.getIBTypedArray(nativeFormat, i);
buffer.vData = srcVBuf;
buffer.iData = srcIBuf;
buffer.resize(srcVertexCount, srcIndicesCount);
renderInfoLookup[nativeFormat][i] = buffer;
}
}
director.on(cc.Director.EVENT_BEFORE_UPDATE, () => {
if (reference === 0) return;
middlewareMgr.update(game.deltaTime);
});
director.on(cc.Director.EVENT_BEFORE_DRAW, () => {
if (reference === 0) return;
middlewareMgr.render(game.deltaTime);
// reset render order
middleware.reset();
const batcher2D = director.root.batcher2D;
CopyNativeBufferToJS(batcher2D, nativeXYZUVC, vfmtPosUvColor);
CopyNativeBufferToJS(batcher2D, nativeXYZUVCC, vfmtPosUvTwoColor);
});
const renderInfoMgr = middlewareMgr.getRenderInfoMgr();
renderInfoMgr.renderInfo = renderInfoMgr.getSharedBuffer();
renderInfoMgr.setResizeCallback(function () {
this.attachInfo = this.getSharedBuffer();
});
renderInfoMgr.__middleware__ = middleware;
const attachInfoMgr = middlewareMgr.getAttachInfoMgr();
attachInfoMgr.attachInfo = attachInfoMgr.getSharedBuffer();
attachInfoMgr.setResizeCallback(function () {
this.attachInfo = this.getSharedBuffer();
});
middleware.renderInfoMgr = renderInfoMgr;
middleware.attachInfoMgr = attachInfoMgr;
// generate get set function
middleware.generateGetSet = function (moduleObj) {
for (const classKey in moduleObj) {
const classProto = moduleObj[classKey] && moduleObj[classKey].prototype;
if (!classProto) continue;
for (const getName in classProto) {
const getPos = getName.search(/^get/);
if (getPos === -1) continue;
let propName = getName.replace(/^get/, '');
const nameArr = propName.split('');
const lowerFirst = nameArr[0].toLowerCase();
const upperFirst = nameArr[0].toUpperCase();
nameArr.splice(0, 1);
const left = nameArr.join('');
propName = lowerFirst + left;
const setName = `set${upperFirst}${left}`;
// eslint-disable-next-line no-prototype-builtins
if (classProto.hasOwnProperty(propName)) continue;
const setFunc = classProto[setName];
const hasSetFunc = typeof setFunc === 'function';
if (hasSetFunc) {
Object.defineProperty(classProto, propName, {
get () {
return this[getName]();
},
set (val) {
this[setName](val);
},
configurable: true,
});
} else {
Object.defineProperty(classProto, propName, {
get () {
return this[getName]();
},
configurable: true,
});
}
}
}
};
}());