mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-07 00:02:53 +08:00
178 lines
7.0 KiB
JavaScript
178 lines
7.0 KiB
JavaScript
/****************************************************************************
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Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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// @ts-expect-error jsb polyfills
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(function () {
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if (!window.middleware) return;
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const middleware = window.middleware;
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const middlewareMgr = middleware.MiddlewareManager.getInstance();
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let reference = 0;
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const director = cc.director;
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const game = cc.game;
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const nativeXYZUVC = middleware.vfmtPosUvColor = 9;
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const nativeXYZUVCC = middleware.vfmtPosUvTwoColor = 13;
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const vfmtPosUvColor = cc.internal.vfmtPosUvColor;
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const vfmtPosUvTwoColor = cc.internal.vfmtPosUvTwoColor;
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const renderInfoLookup = middleware.RenderInfoLookup = {};
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renderInfoLookup[nativeXYZUVC] = [];
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renderInfoLookup[nativeXYZUVCC] = [];
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middleware.reset = function () {
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middleware.preRenderComponent = null;
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middleware.preRenderBufferIndex = 0;
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middleware.preRenderBufferType = nativeXYZUVC;
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middleware.renderOrder = 0;
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middleware.indicesStart = 0;
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middleware.resetIndicesStart = false;
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};
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middleware.reset();
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middleware.retain = function () {
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reference++;
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};
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middleware.release = function () {
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if (reference === 0) {
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cc.warn('middleware reference error: reference count should be greater than 0');
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return;
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}
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reference--;
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if (reference === 0) {
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const uvcBuffers = renderInfoLookup[nativeXYZUVC];
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for (let i = 0; i < uvcBuffers.length; i++) {
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cc.UI.MeshRenderData.remove(uvcBuffers[i]);
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}
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uvcBuffers.length = 0;
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const uvccBuffers = renderInfoLookup[nativeXYZUVCC];
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for (let i = 0; i < uvccBuffers.length; i++) {
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cc.UI.MeshRenderData.remove(uvccBuffers[i]);
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}
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uvccBuffers.length = 0;
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}
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};
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function CopyNativeBufferToJS (renderer, nativeFormat, jsFormat) {
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if (!renderer) return;
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const bufferCount = middlewareMgr.getBufferCount(nativeFormat);
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for (let i = 0; i < bufferCount; i++) {
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const ibBytesLength = middlewareMgr.getIBTypedArrayLength(nativeFormat, i);
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const vbBytesLength = middlewareMgr.getVBTypedArrayLength(nativeFormat, i);
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const srcIndicesCount = ibBytesLength / 2; // USHORT
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const srcVertexCount = vbBytesLength / nativeFormat / 4;
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let buffer = renderInfoLookup[nativeFormat][i];
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if (!buffer) {
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buffer = cc.UI.MeshRenderData.add(jsFormat);
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}
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const srcVBuf = middlewareMgr.getVBTypedArray(nativeFormat, i);
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const srcIBuf = middlewareMgr.getIBTypedArray(nativeFormat, i);
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buffer.vData = srcVBuf;
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buffer.iData = srcIBuf;
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buffer.resize(srcVertexCount, srcIndicesCount);
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renderInfoLookup[nativeFormat][i] = buffer;
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}
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}
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director.on(cc.Director.EVENT_BEFORE_UPDATE, () => {
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if (reference === 0) return;
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middlewareMgr.update(game.deltaTime);
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});
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director.on(cc.Director.EVENT_BEFORE_DRAW, () => {
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if (reference === 0) return;
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middlewareMgr.render(game.deltaTime);
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// reset render order
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middleware.reset();
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const batcher2D = director.root.batcher2D;
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CopyNativeBufferToJS(batcher2D, nativeXYZUVC, vfmtPosUvColor);
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CopyNativeBufferToJS(batcher2D, nativeXYZUVCC, vfmtPosUvTwoColor);
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});
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const renderInfoMgr = middlewareMgr.getRenderInfoMgr();
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renderInfoMgr.renderInfo = renderInfoMgr.getSharedBuffer();
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renderInfoMgr.setResizeCallback(function () {
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this.attachInfo = this.getSharedBuffer();
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});
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renderInfoMgr.__middleware__ = middleware;
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const attachInfoMgr = middlewareMgr.getAttachInfoMgr();
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attachInfoMgr.attachInfo = attachInfoMgr.getSharedBuffer();
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attachInfoMgr.setResizeCallback(function () {
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this.attachInfo = this.getSharedBuffer();
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});
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middleware.renderInfoMgr = renderInfoMgr;
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middleware.attachInfoMgr = attachInfoMgr;
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// generate get set function
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middleware.generateGetSet = function (moduleObj) {
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for (const classKey in moduleObj) {
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const classProto = moduleObj[classKey] && moduleObj[classKey].prototype;
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if (!classProto) continue;
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for (const getName in classProto) {
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const getPos = getName.search(/^get/);
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if (getPos === -1) continue;
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let propName = getName.replace(/^get/, '');
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const nameArr = propName.split('');
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const lowerFirst = nameArr[0].toLowerCase();
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const upperFirst = nameArr[0].toUpperCase();
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nameArr.splice(0, 1);
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const left = nameArr.join('');
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propName = lowerFirst + left;
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const setName = `set${upperFirst}${left}`;
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// eslint-disable-next-line no-prototype-builtins
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if (classProto.hasOwnProperty(propName)) continue;
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const setFunc = classProto[setName];
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const hasSetFunc = typeof setFunc === 'function';
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if (hasSetFunc) {
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Object.defineProperty(classProto, propName, {
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get () {
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return this[getName]();
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},
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set (val) {
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this[setName](val);
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},
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configurable: true,
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});
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} else {
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Object.defineProperty(classProto, propName, {
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get () {
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return this[getName]();
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},
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configurable: true,
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});
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}
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}
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}
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};
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}());
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