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* 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Merge platform adaptation layer code into the development branch 2、It passed the test in windows and ohos system * 1、Fix github compile windows error * 1、Fix github compile windows error * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * 1. Adjust the code format; 2. Fix js automatic generation binding 3. Adjust github CI compilation * Solve mac and ios compilation failure * Fix the problem of compilation of Windows-side simulator * 1. Adapt the simulator to a new adaptation layer; 2. Fix the compilation warning of ios, and the implicit conversion failed; 3. Fix the mac compilation error, due to the problem of adding the link identification -all_load; * 1.Add the isDisplayStats and setDisplayStats method to the screen interface * Fix clang-tidy compilation warning * Fix clang-tidy compilation warning * Repair the emulator, compatible with mac and win * 1、Repair detailed errors, including name modification and calling method modification 2、Delete redundant files in the template directory 3、Change the vibrate interface to vibrator 4、Fix word spelling errors * Rename interfaces to modules * Replace CC_ASSERT with CCASSERT * Replace CC_ASSERT with CCASSERT Co-authored-by: qiuguohua <>
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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//
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// AppEvent.h
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// Simulator
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//
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//
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#ifndef __Simulator__AppEvent__
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#define __Simulator__AppEvent__
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#include <string>
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// encode / decode json
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#include "SimulatorExport.h"
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#include "json/document.h"
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#include "json/stringbuffer.h"
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#include "json/writer.h"
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#include "cocos/bindings/event/CustomEventTypes.h"
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#include "cocos/bindings/event/EventDispatcher.h"
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enum {
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APP_EVENT_MENU = 1,
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APP_EVENT_DROP = 2
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};
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#define kAppEventName "APP.EVENT"
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class CC_LIBSIM_DLL CustomAppEvent : public cc::CustomEvent {
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public:
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/** Constructor */
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CustomAppEvent(const std::string &eventName, int type);
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/** Gets event name */
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inline const std::string &getEventName() const { return _eventName; };
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void setEventType(int type);
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int getEventType();
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void setDataString(std::string data);
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std::string getDataString();
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protected:
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std::string _eventName;
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std::string _dataString;
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int _eventType;
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};
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#endif /* defined(__Simulator__AppEvent__) */
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