mirror of
https://github.com/cocos/cocos-engine.git
synced 2026-09-09 00:58:50 +08:00
176 lines
5.8 KiB
C++
176 lines
5.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos.com
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated engine source code (the "Software"), a limited,
|
|
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
|
|
to use Cocos Creator solely to develop games on your target platforms. You shall
|
|
not use Cocos Creator software for developing other software or tools that's
|
|
used for developing games. You are not granted to publish, distribute,
|
|
sublicense, and/or sell copies of Cocos Creator.
|
|
|
|
The software or tools in this License Agreement are licensed, not sold.
|
|
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "AABB.h"
|
|
|
|
#include "base/TypeDef.h"
|
|
|
|
namespace cc {
|
|
namespace scene {
|
|
bool AABB::aabbAabb(AABB *aabb) const {
|
|
Vec3 aMin;
|
|
Vec3 aMax;
|
|
Vec3 bMin;
|
|
Vec3 bMax;
|
|
Vec3::subtract(getCenter(), getHalfExtents(), &aMin);
|
|
Vec3::add(getCenter(), getHalfExtents(), &aMax);
|
|
Vec3::subtract(aabb->getCenter(), aabb->getHalfExtents(), &bMin);
|
|
Vec3::add(aabb->getCenter(), aabb->getHalfExtents(), &bMax);
|
|
return (aMin.x <= bMax.x && aMax.x >= bMin.x) &&
|
|
(aMin.y <= bMax.y && aMax.y >= bMin.y) &&
|
|
(aMin.z <= bMax.z && aMax.z >= bMin.z);
|
|
}
|
|
|
|
int AABB::aabbPlane(const Plane &plane) const {
|
|
auto r = getHalfExtents().x * std::abs(plane.n.x) +
|
|
getHalfExtents().y * std::abs(plane.n.y) +
|
|
getHalfExtents().z * std::abs(plane.n.z);
|
|
auto dot = Vec3::dot(plane.n, getCenter());
|
|
if (dot + r < plane.d) {
|
|
return -1;
|
|
}
|
|
if (dot - r > plane.d) {
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
void AABB::initWithData(uint8_t *data) {
|
|
_aabbLayout = reinterpret_cast<AABBLayout *>(data);
|
|
}
|
|
|
|
bool AABB::aabbFrustum(const Frustum &frustum) const {
|
|
const auto &planes = frustum.planes;
|
|
const auto *self = this;
|
|
return std::all_of(planes.begin(),
|
|
planes.end(),
|
|
// frustum plane normal points to the inside
|
|
[self](const Plane &plane) { return self->aabbPlane(plane) != -1; });
|
|
}
|
|
|
|
void AABB::getBoundary(cc::Vec3 *minPos, cc::Vec3 *maxPos) const {
|
|
Vec3::subtract(getCenter(), getHalfExtents(), minPos);
|
|
Vec3::add(getCenter(), getHalfExtents(), maxPos);
|
|
}
|
|
|
|
void AABB::merge(const AABB &aabb) {
|
|
const cc::Vec3 minA = getCenter() - getHalfExtents();
|
|
const cc::Vec3 minB = aabb.getCenter() - aabb.getHalfExtents();
|
|
const cc::Vec3 maxA = getCenter() + getHalfExtents();
|
|
const cc::Vec3 maxB = aabb.getCenter() + aabb.getHalfExtents();
|
|
cc::Vec3 maxP;
|
|
cc::Vec3 minP;
|
|
cc::Vec3::max(maxA, maxB, &maxP);
|
|
cc::Vec3::min(minA, minB, &minP);
|
|
|
|
const cc::Vec3 addP = maxP + minP;
|
|
const cc::Vec3 subP = maxP - minP;
|
|
setCenter(addP * 0.5F);
|
|
setHalfExtents(subP * 0.5F);
|
|
}
|
|
|
|
void AABB::merge(const cc::Vec3 &point) {
|
|
cc::Vec3 minPos = getCenter() - getHalfExtents();
|
|
cc::Vec3 maxPos = getCenter() + getHalfExtents();
|
|
if (point.x < minPos.x) {
|
|
minPos.x = point.x;
|
|
}
|
|
if (point.y < minPos.y) {
|
|
minPos.y = point.y;
|
|
}
|
|
if (point.z < minPos.z) {
|
|
minPos.z = point.z;
|
|
}
|
|
if (point.x > maxPos.x) {
|
|
maxPos.x = point.x;
|
|
}
|
|
if (point.y > maxPos.y) {
|
|
maxPos.y = point.y;
|
|
}
|
|
if (point.z > maxPos.z) {
|
|
maxPos.z = point.z;
|
|
}
|
|
|
|
const Vec3 center = (minPos + maxPos) * 0.5F;
|
|
setCenter(center);
|
|
setHalfExtents(maxPos.x - center.x, maxPos.y - center.y, maxPos.z - center.z);
|
|
}
|
|
|
|
void AABB::merge(const Frustum &frustum) {
|
|
const std::array<Vec3, 8> &vertices = frustum.vertices;
|
|
for (uint i = 0; i < vertices.max_size(); ++i) {
|
|
merge(vertices[i]);
|
|
}
|
|
}
|
|
|
|
void AABB::set(const cc::Vec3 ¢erVal, const cc::Vec3 &halfExtentVal) {
|
|
setCenter(centerVal);
|
|
setHalfExtents(halfExtentVal);
|
|
}
|
|
|
|
void AABB::transform(const Mat4 &m, AABB *out) const {
|
|
AABBLayout *layout = out->_aabbLayout;
|
|
layout->center.transformMat4(getCenter(), m);
|
|
transformExtentM4(&layout->halfExtents, getHalfExtents(), m);
|
|
}
|
|
|
|
bool AABB::contain(const cc::Vec3 &point) const {
|
|
cc::Vec3 minPos = getCenter() - getHalfExtents();
|
|
cc::Vec3 maxPos = getCenter() + getHalfExtents();
|
|
|
|
return !(point.x > maxPos.x || point.x < minPos.x ||
|
|
point.y > maxPos.y || point.y < minPos.y ||
|
|
point.z > maxPos.z || point.z < minPos.z);
|
|
}
|
|
|
|
void AABB::transformExtentM4(Vec3 *out, const Vec3 &extent, const Mat4 &m4) {
|
|
Mat3 m3Tmp;
|
|
m3Tmp.m[0] = std::abs(m4.m[0]);
|
|
m3Tmp.m[1] = std::abs(m4.m[1]);
|
|
m3Tmp.m[2] = std::abs(m4.m[2]);
|
|
m3Tmp.m[3] = std::abs(m4.m[4]);
|
|
m3Tmp.m[4] = std::abs(m4.m[5]);
|
|
m3Tmp.m[5] = std::abs(m4.m[6]);
|
|
m3Tmp.m[6] = std::abs(m4.m[8]);
|
|
m3Tmp.m[7] = std::abs(m4.m[9]);
|
|
m3Tmp.m[8] = std::abs(m4.m[10]);
|
|
out->transformMat3(extent, m3Tmp);
|
|
}
|
|
|
|
AABB::AABB() {
|
|
_aabbLayout = &_embedLayout;
|
|
}
|
|
|
|
void AABB::fromPoints(const Vec3 &minPos, const Vec3 &maxPos, AABB *dst) {
|
|
Vec3 v3Tmp;
|
|
Vec3::add(maxPos, minPos, &v3Tmp);
|
|
dst->setCenter(v3Tmp * 0.5);
|
|
Vec3::subtract(maxPos, minPos, &v3Tmp);
|
|
dst->setHalfExtents(v3Tmp * 0.5);
|
|
}
|
|
|
|
} // namespace scene
|
|
} // namespace cc
|