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cocos-engine/native/cocos/platform/java/modules/CanvasRenderingContext2DDelegate.h
2022-03-02 10:17:46 +08:00

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C++

/****************************************************************************
Copyright (c) 2018-2022 Xiamen Yaji Software Co., Ltd.
http://www.cocos.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated engine source code (the "Software"), a limited,
worldwide, royalty-free, non-assignable, revocable and non-exclusive license
to use Cocos Creator solely to develop games on your target platforms. You shall
not use Cocos Creator software for developing other software or tools that's
used for developing games. You are not granted to publish, distribute,
sublicense, and/or sell copies of Cocos Creator.
The software or tools in this License Agreement are licensed, not sold.
Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
#include "platform/interfaces/modules/canvas/ICanvasRenderingContext2D.h"
#include "base/csscolorparser.h"
#include "bindings/jswrapper/config.h"
#include "math/Math.h"
#include "cocos/bindings/jswrapper/SeApi.h"
#include "platform/java/jni/JniHelper.h"
#include "platform/java/jni/JniImp.h"
#if __OHOS__
#include <hilog/log.h>
#endif
#include <regex>
#ifndef JCLS_CANVASIMPL
#define JCLS_CANVASIMPL "com/cocos/lib/CanvasRenderingContext2DImpl"
#endif
#include <array>
namespace cc {
class CanvasRenderingContext2DDelegate : public ICanvasRenderingContext2D::Delegate {
public:
using Size = std::array<float, 2>;
CanvasRenderingContext2DDelegate();
~CanvasRenderingContext2DDelegate() override;
void recreateBuffer(float w, float h) override;
void beginPath() override;
void closePath() override;
void moveTo(float x, float y) override;
void lineTo(float x, float y) override;
void stroke() override;
void saveContext() override;
void restoreContext() override;
void clearRect(float /*x*/, float /*y*/, float w, float h) override;
void fill() override;
void setLineCap(const std::string &lineCap) override;
void setLineJoin(const std::string &lineJoin) override;
void rect(float x, float y, float w, float h) override;
void fillRect(float x, float y, float w, float h) override;
void fillText(const std::string &text, float x, float y, float /*maxWidth*/) override;
void strokeText(const std::string &text, float /*x*/, float /*y*/, float /*maxWidth*/) override;
Size measureText(const std::string &text) override;
void updateFont(const std::string &fontName, float fontSize, bool bold, bool italic, bool oblique, bool smallCaps) override;
void setTextAlign(CanvasTextAlign align) override;
void setTextBaseline(CanvasTextBaseline baseline) override;
void setFillStyle(float r, float g, float b, float a) override;
void setStrokeStyle(float r, float g, float b, float a) override;
void setLineWidth(float lineWidth) override;
const cc::Data &getDataRef() const override;
void fillImageData(const Data &imageData, float imageWidth, float imageHeight, float offsetX, float offsetY) override;
void updateData() override;
private:
void unMultiplyAlpha(unsigned char *ptr, ssize_t size);
public:
private:
jobject _obj = nullptr;
Data _data;
float _bufferWidth = 0.0F;
float _bufferHeight = 0.0F;
};
} // namespace cc