mirror of
https://github.com/cocos/cocos-engine.git
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53 lines
2.3 KiB
C++
53 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2020-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include <jni.h>
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#include "cocos/bindings/event/EventDispatcher.h"
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#include "platform/interfaces/modules/Device.h"
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#include "platform/java/jni/JniHelper.h"
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#include "platform/java/jni/glue/JniNativeGlue.h"
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extern "C" {
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//NOLINTNEXTLINE
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JNIEXPORT void JNICALL Java_com_cocos_lib_CocosOrientationHelper_nativeOnOrientationChanged(JNIEnv *env, jobject thiz, jint rotation) {
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int orientation;
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switch (rotation) {
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case 0: //ROTATION_0
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orientation = (int)cc::Device::Orientation::PORTRAIT;
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case 1: //ROTATION_90
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orientation = (int)cc::Device::Orientation::LANDSCAPE_RIGHT;
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case 2: //ROTATION_180
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orientation = (int)cc::Device::Orientation::PORTRAIT_UPSIDE_DOWN;
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case 3: //ROTATION_270
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orientation = (int)cc::Device::Orientation::LANDSCAPE_LEFT;
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}
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cc::DeviceEvent ev;
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ev.type = cc::DeviceEvent::Type::DEVICE_ORIENTATION;
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ev.args[0].intVal = orientation;
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JNI_NATIVE_GLUE()->dispatchEvent(ev);
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}
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}
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