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1. Modify the parameters of the creation window 2. Modify the relationship between platform and interface 3. Rename vibrate to vibrator in linux and QNX * Move appdelegate into template * Optimize the main function of IOS * Move view.mm into template * Modify file copyright information * Modify the addition location of view.mm * Engine remove dependency SDKWrapper
58 lines
2.1 KiB
Plaintext
58 lines
2.1 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/ios/modules/SystemWindow.h"
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#import <UIKit/UIKit.h>
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namespace {
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}
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namespace cc {
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SystemWindow::~SystemWindow() = default;
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void SystemWindow::setCursorEnabled(bool value) {
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}
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void SystemWindow::copyTextToClipboard(const std::string& text) {
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UIPasteboard* pasteboard = [UIPasteboard generalPasteboard];
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pasteboard.string = [NSString stringWithCString:text.c_str() encoding:NSUTF8StringEncoding];
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}
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uintptr_t SystemWindow::getWindowHandler() const {
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return reinterpret_cast<uintptr_t>(UIApplication.sharedApplication.delegate.window.rootViewController.view);
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}
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SystemWindow::Size SystemWindow::getViewSize() const {
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CGRect bounds = [[UIScreen mainScreen] bounds];
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return Size{static_cast<float>(bounds.size.width), static_cast<float>(bounds.size.height)};
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}
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}
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