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* 1. Modify the parameters of the creation window 2. Modify the relationship between platform and interface 3. Rename vibrate to vibrator in linux and QNX * Fix empty platform implementation * Fix empty platform implementation * Modify mac and ios createwindow interface * Create a centered window by default * Mobile platforms do not require window creation
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "math/Vec4.h"
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#include "platform/interfaces/OSInterface.h"
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namespace cc {
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class CC_DLL IScreen : public OSInterface {
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public:
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virtual int getDPI() const = 0;
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virtual float getDevicePixelRatio() const = 0;
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// https://developer.mozilla.org/en-US/docs/Web/API/Window/orientation
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enum class Orientation {
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PORTRAIT = 0,
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LANDSCAPE_LEFT = -90,
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PORTRAIT_UPSIDE_DOWN = 180,
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LANDSCAPE_RIGHT = 90
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};
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virtual Orientation getDeviceOrientation() const = 0;
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/**
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@brief Get current display stats.
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@return bool, is displaying stats or not.
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*/
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virtual bool isDisplayStats() = 0;
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/**
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@brief set display stats information.
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*/
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virtual void setDisplayStats(bool isShow) = 0;
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/**
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* Controls whether the screen should remain on.
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*
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* @param keepScreenOn One flag indicating that the screen should remain on.
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*/
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virtual void setKeepScreenOn(bool keepScreenOn) = 0;
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virtual Vec4 getSafeAreaEdge() const = 0;
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};
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} // namespace cc
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