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* 1. Modify the parameters of the creation window 2. Modify the relationship between platform and interface 3. Rename vibrate to vibrator in linux and QNX * Fix empty platform implementation * Fix empty platform implementation * Modify mac and ios createwindow interface * Create a centered window by default * Mobile platforms do not require window creation
66 lines
2.3 KiB
C++
66 lines
2.3 KiB
C++
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/interfaces/OSInterface.h"
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namespace cc {
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class CC_DLL IAccelerometer : public OSInterface {
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public:
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struct MotionValue {
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float accelerationX = 0.0F;
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float accelerationY = 0.0F;
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float accelerationZ = 0.0F;
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float accelerationIncludingGravityX = 0.0F;
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float accelerationIncludingGravityY = 0.0F;
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float accelerationIncludingGravityZ = 0.0F;
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float rotationRateAlpha = 0.0F;
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float rotationRateBeta = 0.0F;
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float rotationRateGamma = 0.0F;
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};
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/**
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* To enable or disable accelerometer.
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*/
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virtual void setAccelerometerEnabled(bool isEnabled) = 0;
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/**
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* Sets the interval of accelerometer.
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*/
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virtual void setAccelerometerInterval(float interval) = 0;
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/**
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* Gets the motion value of current device.
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*/
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virtual const MotionValue &getDeviceMotionValue() = 0;
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};
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} // namespace cc
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