mirror of
https://github.com/cocos/cocos-engine.git
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122 lines
3.9 KiB
C++
122 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (c) 2021-2022 Xiamen Yaji Software Co., Ltd.
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http://www.cocos.com
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated engine source code (the "Software"), a limited,
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worldwide, royalty-free, non-assignable, revocable and non-exclusive license
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to use Cocos Creator solely to develop games on your target platforms. You shall
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not use Cocos Creator software for developing other software or tools that's
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used for developing games. You are not granted to publish, distribute,
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sublicense, and/or sell copies of Cocos Creator.
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The software or tools in this License Agreement are licensed, not sold.
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Xiamen Yaji Software Co., Ltd. reserves all rights not expressly granted to you.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include "platform/BasePlatform.h"
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#include "platform/IEventDispatch.h"
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namespace cc {
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class CC_DLL UniversalPlatform : public BasePlatform, public IEventDispatch {
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public:
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/**
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* @brief Start base platform initialization.
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*/
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int32_t run(int argc, const char** argv) override;
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/**
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* @brief Get targe platform type.
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*/
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OSType getOSType() const override;
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/**
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* @brief Set the event handling callback.
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*/
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void setHandleEventCallback(HandleEventCallback cb) override;
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/**
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* @brief Set the touch event handling callback.
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*/
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void setHandleTouchEventCallback(HandleTouchEventCallback cb) override;
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/**
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* @brief Set the event to handle callbacks by default.
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*/
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void setHandleDefaultEventCallback(HandleEventCallback cb) override;
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/**
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* @brief Implement dispatch event interface.
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*/
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void dispatchEvent(const OSEvent& ev) override;
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/**
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* @brief Implement dispatch touch event interface.
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*/
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void dispatchTouchEvent(const TouchEvent& ev) override;
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/**
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* @brief Implement handle default event interface.
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*/
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void handleDefaultEvent(const OSEvent& ev) override;
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/**
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* @brief Get the SDK version for Android.Other systems also have sdk versions,
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but they are not currently used.
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*/
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int getSdkVersion() const override;
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/**
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* @brief Polling event
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*/
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void pollEvent() override;
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/**
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* @brief Run the task in the platform thread,
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* @brief most platforms are the main thread, android is the non-main thread
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* @param task : Tasks running in platform threads
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*/
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void runInPlatformThread(const ThreadCallback& task) override;
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/**
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* @brief Get task call frequency.
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*/
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int32_t getFps() const override;
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/**
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* @brief Set task call frequency.
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*/
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void setFps(int32_t fps) override;
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virtual void runTask();
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/**
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* @brief Processing pause message
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*/
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virtual void onPause();
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/**
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* @brief Processing resume message
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*/
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virtual void onResume();
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/**
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* @brief Processing close message
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*/
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virtual void onClose();
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/**
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* @brief Processing destroy message
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*/
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virtual void onDestory();
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private:
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ThreadCallback _mainTask{nullptr};
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int32_t _fps{60};
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HandleEventCallback _handleEventCallback{nullptr};
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HandleTouchEventCallback _handleTouchEventCallback{nullptr};
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HandleEventCallback _handleDefaultEventCallback{nullptr};
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};
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} // namespace cc
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